Sid Meier's Civilization V

Sid Meier's Civilization V

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Lycorias Jun 24, 2014 @ 11:41pm
Order Ideology Too OP?
I dunno, I play on normal difficulty and it just seems like of the three ideologies, Order is the most flexible in terms of what you want to do with your civ. Maybe I just don't get the technicalities that well but has anyone else thought this?
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Showing 1-15 of 26 comments
Hippasus Jun 24, 2014 @ 11:50pm 
I don't know. All three of them can be pretty powerful and pretty flexible, but they each seem to be especially good for what their descriptions are. If you're finding it to be overpowered, it might just mean that it fits really well with your play style. I've found Autocracy and Freedom to be more powerful tools for the way I play. Try mixing up your game strategy or a higher difficulty. You might start to see whey the other two are so good.
theyensign Jun 24, 2014 @ 11:56pm 
Order is flexible, in that it is a jack of all trades, Autocracy is definitely suited for fighting wars and freedom is good for going peaceful and winning by culture or diplo. They all have their uses. Not to mention that you aren't playing in a vacuum. you may want to go Autocracy so that Shaka will target Order Isabella instead of you
Lycorias Jun 25, 2014 @ 12:18am 
Originally posted by Theebourgeoisie:
I don't know. All three of them can be pretty powerful and pretty flexible, but they each seem to be especially good for what their descriptions are. If you're finding it to be overpowered, it might just mean that it fits really well with your play style.

Originally posted by theyensign:
Order is flexible, in that it is a jack of all trades, Autocracy is definitely suited for fighting wars and freedom is good for going peaceful and winning by culture or diplo. They all have their uses.

That might be it. I usually go for science or domination victory and I try to stay as peaceful as possible.

Originally posted by theyensign:
You may want to go Autocracy so that Shaka will target Order Isabella instead of you

Shaking things up with Autocracy could be fun. Ugh, I almost said shaking it up with Shaka, and that just sounded so weird in my head.

Funnily enough, in my most recent game I was Spain, and the other AI were Huns, Mongolia, and Japan. And I was the only one who never went to war.
Matthew Jun 25, 2014 @ 2:39am 
Auto is pretty fun for diplo, too. Something amusing by just pumping out military non-stop and parking them next to city-states for Gunboat Diplomacy rep. The rest of the world is too intimidated by the number of pointy sticks you have, so they just kind of sit there afraid while all the CS's vote for you as world leader.
Last edited by Matthew; Jun 25, 2014 @ 2:39am
Ryika Jun 25, 2014 @ 4:01am 
Overall, if you just look at the perks, then Autocracy has the best bonuses. By far the most happiness of all ideologies, unlimited amounts of Rep with any city state you like, enormous gold bonuses (by cutting maintenance), combat bonuses, etc. etc. ;)

Obviously, if you don't play it as a sandbox with only domination victory enabled, then raw bonuses aren't worth much when they don't help you achieving your victory. So on normal difficulties, it's more a matter of your personal playstyle.

It's funny how things change a bit on very high difficulties - that's when order is probable a bit op indeed. Not overall, but because of how much happiness it gets on tier 1, just at the time that you have the most problems with happiness with ideologies kicking in and the AIs huge pool of front-loaded tourism. Order completely neglects that problem very early with buildings that you want in any city anyway. It's got a really strong start.
Matthew Jun 25, 2014 @ 4:27am 
Ya that is a good point. But on the otherhand, Kremlin is a bit meh and Prora/Statue are amazing. I mean it is a massive boost to armor production, but in an actual game it doesn't really make much of a difference considering you will only be building a finite number of armor limited by oil, further limited by splitting between air (which is far more useful than armor anyway).

I just wish some of the Order bonuses took effect a bit sooner. I mean settling cities with 4 pop. and 3 hammer (1 gold/science/culture/food) sounds awesome and fun, but such a pain to get it to be useful beyond sandbox mode. While there are usually some city locations left by then, you are better off 95% of the time just capturing a juicy enemy city full of wonders than dropping down a new city of your own and attempting to get it built up far enough to contribute anything before the game ends.
Last edited by Matthew; Jun 25, 2014 @ 4:27am
Tolbby Jun 25, 2014 @ 7:48am 
I've always used Freedom, cause it helps with a lot of things for each victory condition. I've honestly yet to use the Order tree once, but was hoping in my next playthrough to give it a shot.
Burbot Jun 25, 2014 @ 8:44am 
Perhaps it's the higher difficulties, but I seldom choose Ideology on perks alone. The political situation of the game has a heavy influence also.

I never rush the Council, though the extra votes are nice. Prefer to let as many AI as possible make their choices first. Avoids being the odd man out with the entire world hating your ideas.

The entire diplo scene can get shook up pretty hard when ideologies come along. I like to use my ideology as a tool to control relationships as much as possible.

Occasionaly the choice is unavoidable, like when it's obvious that Autocracy is just the only right choice. Nobody gonna like me much anyway.

They are all good, but since everyone gets one, I wouldn't say any are OP. Order probably just fits your playstyle well.
Matthew Jun 25, 2014 @ 9:24am 
Yeah to be honest it really doesn't matter to me as long as I'm not getting hit by massive discontent. I play wider (very wide if warmongering) and I'd much rather have zero discontent with freedom than trying to force auto, even though "technically" auto is the better tree for warmongering.

On a different note, it is extremely satisfying when every single AI chooses a different Ideology than you, and by the end of the game everyone is forced to convert.
Danny Jun 25, 2014 @ 1:20pm 
I thought a majority of people on this forums and steam fanatics agreed to a certain point that freedom was weak. Order and Autocracy were considered powerful too.
zxcvbob Jun 25, 2014 @ 2:03pm 
Freedom is my favorite, even for warmongering. Autocracy can also be good; I took it in my current game because I'm surrounded by aggressive AI's (Shaka, Atilla, etc) and gold is scarce, and unit maintenance was eating all my treasury. Also Gunboat Diplomacy is even stronger than Treaty Organization for allying CS's -- it just takes more effort to do its magic.

Order is the ideology that I use the least. Maybe I should try it more often.
O_o Jun 25, 2014 @ 2:11pm 
you know that with Commerce tree and freedom+ big ben you can buy Landsknechts for like 90 gold and get 20 point favor for city states. Also the +4 great person yeild is very good for tech victory. The only problem is to get everyone to switch to freedom.
Flynnthraw Jun 25, 2014 @ 2:12pm 
Order and Autocracy both have their merits... I am not one for Freedom. Then again, I usually play as Russia, so maybe it's a personality thing.
I tend to build tall empires, and so I almost always pick freedom. The half unhappiness and half food consumption perks for specialists are godly.
Anduinpewpew Jun 26, 2014 @ 1:15am 
only freedom only foreign legion
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Date Posted: Jun 24, 2014 @ 11:41pm
Posts: 26