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at least most of the time
Have we really discounted the idea that unrevealed map resources factor in? I know that for the first several iterations of this game, it was fairly obvious that the hidden resources were not hidden from the game logic (and, thus, not hidden from the AI). I've also noticed that the nearest seeded AI continues to, as it has in all other iterations of the game, make an uncanny beeline for your civ with its first exploration unit. (IOW, there are still occasions when the AI appears to demonstrate uncanny map knowledge).
In my most recent game, the AI suggested I move a settler to a pretty g-d forsaken looking region of the map. Much later in the game, it turned out that spot was right next to a coal deposit and within reach of ocean petroleum. In that same game, my neighbor Greece used his first settler to found Sparta in what looked like one of the least promising areas around his lush valley. I chalked it up to the fact that it was coastal, and Athens was landlocked. However, late in the game, wouldn't you know, Sparta was right next to a uranium deposit, and two hexes from aluminum.
I know that the plural of 'anecdote' is not 'data', but still. This is the same sort of thing we've seen from this game franchise for a long time. So I ask: do we *know* that the city-founding AI doesn't peek at the map in this iteration, or are we taking that on (not so well placed) faith?
It's even easier to test with oil - the system will basically never recommend snow-tiles unless there is revealed oil/uranium to be found.
I appreciate the thoughtful reply. I seldom have settlers on hand so late in the game, but I can see the logic in your observations. I'll try to remember to check that out for myself, sometime (esp the Alaskan crude scenario).