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Essentially, every time you nuke someone, you get one Uranium back, instead of it being consumed on use; if your Giant Death Robot got destroyed, you'd get that Uranium back and be able to build another. The AI does not have unlimited resources or Nukes, it's just the basic 'rules' of Strategic Resources that allow an infinite amount of potential units, and just a limited current supply of them.
Most people would think that was a good thing.
Maybe scale back your difficulty level for a bit.
On the issue of nukes...I dont like them in the game.
...or in real life.
But the contrary is the case:
As I wrote above, I am leading in every aspect and started the war out of boredom, because the AI did not dare to oppose me, whatever provocations I commited.
I personally never used nukes since CIV 1 and was not aware of the silly "you can't defend against..."-rule in CIV 5.
When it sounded like "the AI is beating me..." then I expressed something in a wrong way.
All my concern was about the topic: "Unlimited nukes".
Unless it is one of your 40+ population core cities... that would suck :(
Been a long time since I had to deal with nukes, but I do believe the rules are the same: AI will always target cities, not units, and always cities on their border they are attacking from. So you can technically plan ahead by keeping a "buffer city" between your real empire and the enemy, which should keep your cores safe.
In a videogame, though, there is no true terror. If you really cared for your people, you'd never shut your game down. You'd let them live in your CPU, like out of "Tron".
If every nuke you took wiped out some part of your computer, you'd take nukes a little more seriously. If fallout from the game poisoned your music collection, you'd be much more careful about engaging in nuclear war. If every nuke detonated sent the contents of your Internet porn files to your mom, you'd be first in line at the World Congress to ban WMD's.
I repeat: It's the game mechanics I complain about.
Let's say, I take all the cities from the enemy except some small ones with 2 or 3 people in them. If the enemy is clever enough to withdraw his bomb from cities which are about to be lost, he can literally nuke until he is completely wiped out. And that's in my eyes ridiculous.
IMO the nuke should consume the unranium and not give it back after use. Thus, the player and the AI would "think" about wasting a strategic ressource.
I've seen the AI spamming nukes over each other as if it was a cheap, common weapon.
Definitely showing off my warmonger side here, I'll admit, but it's better than sitting back and hoping they don't lob one of those things at you.