Sid Meier's Civilization V

Sid Meier's Civilization V

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Zloth Aug 18, 2015 @ 8:30pm
City on a Resource
The game never recommends dropping a city on a resource. Isn't that a good thing, though? Drop your city on an iron deposit and no barbarians are going to wreck the improvement without taking the whole city.
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Showing 1-15 of 17 comments
gimmethegepgun Aug 18, 2015 @ 9:01pm 
It has positives and negatives. The positive is that you don't need to build the improvement for it (though you still need the tech for the improvement to actually get it) and it can't be pillaged, but the negative is that you don't get the extra yield from the improvement for the tile (which can be REALLY GOOD sometimes, most notably with Salt), only the base yield bonus from the resource (in most cases just +1 food, production, or gold)
wnp8613 Aug 18, 2015 @ 10:14pm 
First off, when placing a city, unless absolutely necessary, dont place the city on a luxury resource. As gimmme said, it will only give you the base tile resources, but it will also delete the luxury resource. Cities can only improve Strategic Resources, and once placed, will grant the resources once you have discovered the tech to see them (and the tile improvement for the resource, but lets be honest who doesn't have mines by the time strategic resources are actually a factor). The amount of production lost through this method of improving tile resources is, IMO, negligable. The resource is improved and you dont have to spend the gpt to keep the resource. It is also a great way to prevent a civ from gaining a resource from you without taking the city (more relavent in multiplayer, when they use great generals to advance the front and cut off a vital resource). Overall, I would say yes to placing cities on strat resources.

Also, just so it is clear, Barbarians can never take your city. They will attack it and destroy all the improvements around it, but they will never deliver the final blow to your city. Otherwise the game would have to deal with the barbarians controlling a city. I have played 50+ games and never lost a city to barbarians (even on diety with raging barbs and mods to increase agressiveness and spawn rate of barbs).
Last edited by wnp8613; Aug 18, 2015 @ 10:20pm
gimmethegepgun Aug 18, 2015 @ 10:24pm 
Originally posted by wnp8613:
but it will also delete the luxury resource.
No it won't. The resource is still there, and it will be improved once you have the tech to improve it (mining/calendar/trapping/masonry)

Originally posted by wnp8613:
Also, just so it is clear, Barbarians can never take your city. They will attack it and destroy all the improvements around it, but they will never deliver the final blow to your city. Otherwise the game would have to deal with the barbarians controlling a city. I have played 50+ games and never lost a city to barbarians (even on diety with raging barbs and mods to increase agressiveness and spawn rate of barbs).
They can't take the city, but if they land the finishing blow they take a bunch of money from you.
Last edited by gimmethegepgun; Aug 18, 2015 @ 10:25pm
Tatanka Aug 19, 2015 @ 12:17am 
Only things that disapear are food resources, deer, sheep, bananas, i only do it when placing my city there will give something else thats much more useful.
Only times i sit sometimes on iron is because i settled it before iron deposits are discovered, but its best not to settle on them, a mine gives more yield in the long run.
The Rock God Aug 19, 2015 @ 12:57am 
Originally posted by Van Gent:
Only things that disapear are food resources, deer, sheep, bananas...

Not sure what makes you think deer, sheep, or bananas disappear when you settle a city on them.

http://steamcommunity.com/sharedfiles/filedetails/?id=502495377
http://steamcommunity.com/sharedfiles/filedetails/?id=502495366
http://steamcommunity.com/sharedfiles/filedetails/?id=502495354
Tatanka Aug 19, 2015 @ 3:51am 
Originally posted by The Rock God:
Originally posted by Van Gent:
Only things that disapear are food resources, deer, sheep, bananas...

Not sure what makes you think deer, sheep, or bananas disappear when you settle a city on them.

http://steamcommunity.com/sharedfiles/filedetails/?id=502495377
http://steamcommunity.com/sharedfiles/filedetails/?id=502495366
http://steamcommunity.com/sharedfiles/filedetails/?id=502495354

Huh, if i do that not getting resource from them just the base 2 which you get on any tile. You prolly have 3 from granary?
Vinyl Scratch Aug 19, 2015 @ 4:30am 
The only time settling on a resource will delete it is if you're playing as Indonesia, and it's on a seperate land-mass.
Placing a city on a resource will delete the resource in favor of one of your unique luxeries.
Zloth Aug 19, 2015 @ 5:55pm 
I tried building on a luxury (wine) and the city kept it. I tried building on a wheat field, though, and the wheat's +1 food vanished. I think I tried this on an iron source and got the iron but I haven't got a spot to check right now.

Edit: Plopped down on some iron and my iron count went up instantly.
Last edited by Zloth; Aug 19, 2015 @ 6:12pm
Matthew Aug 19, 2015 @ 6:50pm 
Settling on top of luxury resources can be a good idea for wide Liberty play. Depending on culture ruins, I usually start spamming cities out at around turn 30 and try and finish by turn 60. Hooking up luxuries in 6 to 8 cities is difficult to do in such a short time frame, so by dropping cities on the luxuries you can streamline the process. It is okay to dip into unhappiness for a little bit with Liberty, but it cannot go on too long, so for example chopping jungle and building a plantation is just too much time.

I will also consider it the spot is a good city location for strategic reasons. Maybe settling on the luxury puts you on the coast, or next to a mountain, whatever. The 1 gold, food, or hammer is not worth sacrificing better long-term performance of the city as a whole.
Tatanka Aug 21, 2015 @ 9:02pm 
Originally posted by The Rock God:
Originally posted by Van Gent:
Only things that disapear are food resources, deer, sheep, bananas...

Not sure what makes you think deer, sheep, or bananas disappear when you settle a city on them.

http://steamcommunity.com/sharedfiles/filedetails/?id=502495377
http://steamcommunity.com/sharedfiles/filedetails/?id=502495366
http://steamcommunity.com/sharedfiles/filedetails/?id=502495354


eehm

http://steamcommunity.com/sharedfiles/filedetails/?id=504129619

nope

you either have granary in those cities build or running mods.
The Rock God Aug 21, 2015 @ 9:20pm 
Originally posted by Van Gent:
Originally posted by The Rock God:

Not sure what makes you think deer, sheep, or bananas disappear when you settle a city on them.

http://steamcommunity.com/sharedfiles/filedetails/?id=502495377
http://steamcommunity.com/sharedfiles/filedetails/?id=502495366
http://steamcommunity.com/sharedfiles/filedetails/?id=502495354


eehm

http://steamcommunity.com/sharedfiles/filedetails/?id=504129619

nope

you either have granary in those cities build or running mods.

No granary, no mods, and no clue what you're going on about.

Your screenshot clearly shows deer in that city, which means they have clearly not disappeared.
Tatanka Aug 21, 2015 @ 10:00pm 
yea figured that, sorry bad english

what i ment was you dont get the bonus from settling on food resource, which you do get from settling on strategic resource.

But still dont get why you get 3 food 3 prod on sheep hill, tried that too, same result as any new found city 2/2, those are modifiers from religion, buildings or something, not plain fresh found cities.
Last edited by Tatanka; Aug 21, 2015 @ 10:03pm
gimmethegepgun Aug 21, 2015 @ 11:01pm 
So I tested this fairly thoroughly.
There was no extra yields given to cities settled on Wheat, Deer, Bananas, Sheep, Stone, Iron, Oil, or Uranium. A city on Cattle or Bison got +1 food. Horses, Aluminum, and Coal got +1 production.
Additionally, cities built on Deer, Bananas, or Wheat got no food bonus from Granary. Banana got the bonus from Sun God (other pantheons probably work but there's just so many to test). Cattle got no bonus from Stable (though it allowed it to be built). Stone works did not work with Marble (but it allowed it). Stone Works with Stone, Forge with Iron, Stable with Horses and Sheep all worked.
Did not test most luxuries but what few I did worked properly for base yields. Didn't test Mint for Gold/Silver.

Giant buggy mess is what it is. No consistency at all.

All of this is with unmodded BNW.
Last edited by gimmethegepgun; Aug 21, 2015 @ 11:03pm
Acken Aug 21, 2015 @ 11:48pm 
Alright let's stop the misinformation of this thread.

1. Settling on a lux does not delete it (unless you're indonesia because the lux may get replaced by one of your unique). Once you get the right tech you'll get the lux. You will also get the gold yield of that luxury (unimproved). You will also get any bonus to luxuries, like the Mint giving +2 to gold.

2. Settling on a Ressource (deer etc) does not delete it. However it is important to understand that the game uses a Min system to determine the yield of the city tile. The minimum food is 2 and the minimum production is 1. It will then look at the tile and pick the maximum value. Note that this is without features (forest, jungles etc). Buildings giving bonuses also count (if you get above the minimum).
Example:
You see a nice Grassland cow for 3 food. Settling on it will give you:
Max(2, 3) = 3 Food.
You see a nice Tundra deer in a forest for 2 food 1 hammer. The game first removes the forest. It is now a 2food tile (tundra are one food) and then:
Max(2, 2) = 2 Food.
Last edited by Acken; Aug 22, 2015 @ 12:02am
The Rock God Aug 22, 2015 @ 1:35am 
Originally posted by Van Gent:
yea figured that, sorry bad english

what i ment was you dont get the bonus from settling on food resource, which you do get from settling on strategic resource.

But still dont get why you get 3 food 3 prod on sheep hill, tried that too, same result as any new found city 2/2, those are modifiers from religion, buildings or something, not plain fresh found cities.

The one extra food is from a maritime CS.
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Date Posted: Aug 18, 2015 @ 8:30pm
Posts: 17