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Also, just so it is clear, Barbarians can never take your city. They will attack it and destroy all the improvements around it, but they will never deliver the final blow to your city. Otherwise the game would have to deal with the barbarians controlling a city. I have played 50+ games and never lost a city to barbarians (even on diety with raging barbs and mods to increase agressiveness and spawn rate of barbs).
They can't take the city, but if they land the finishing blow they take a bunch of money from you.
Only times i sit sometimes on iron is because i settled it before iron deposits are discovered, but its best not to settle on them, a mine gives more yield in the long run.
Not sure what makes you think deer, sheep, or bananas disappear when you settle a city on them.
http://steamcommunity.com/sharedfiles/filedetails/?id=502495377
http://steamcommunity.com/sharedfiles/filedetails/?id=502495366
http://steamcommunity.com/sharedfiles/filedetails/?id=502495354
Huh, if i do that not getting resource from them just the base 2 which you get on any tile. You prolly have 3 from granary?
Placing a city on a resource will delete the resource in favor of one of your unique luxeries.
Edit: Plopped down on some iron and my iron count went up instantly.
I will also consider it the spot is a good city location for strategic reasons. Maybe settling on the luxury puts you on the coast, or next to a mountain, whatever. The 1 gold, food, or hammer is not worth sacrificing better long-term performance of the city as a whole.
eehm
http://steamcommunity.com/sharedfiles/filedetails/?id=504129619
nope
you either have granary in those cities build or running mods.
No granary, no mods, and no clue what you're going on about.
Your screenshot clearly shows deer in that city, which means they have clearly not disappeared.
what i ment was you dont get the bonus from settling on food resource, which you do get from settling on strategic resource.
But still dont get why you get 3 food 3 prod on sheep hill, tried that too, same result as any new found city 2/2, those are modifiers from religion, buildings or something, not plain fresh found cities.
There was no extra yields given to cities settled on Wheat, Deer, Bananas, Sheep, Stone, Iron, Oil, or Uranium. A city on Cattle or Bison got +1 food. Horses, Aluminum, and Coal got +1 production.
Additionally, cities built on Deer, Bananas, or Wheat got no food bonus from Granary. Banana got the bonus from Sun God (other pantheons probably work but there's just so many to test). Cattle got no bonus from Stable (though it allowed it to be built). Stone works did not work with Marble (but it allowed it). Stone Works with Stone, Forge with Iron, Stable with Horses and Sheep all worked.
Did not test most luxuries but what few I did worked properly for base yields. Didn't test Mint for Gold/Silver.
Giant buggy mess is what it is. No consistency at all.
All of this is with unmodded BNW.
1. Settling on a lux does not delete it (unless you're indonesia because the lux may get replaced by one of your unique). Once you get the right tech you'll get the lux. You will also get the gold yield of that luxury (unimproved). You will also get any bonus to luxuries, like the Mint giving +2 to gold.
2. Settling on a Ressource (deer etc) does not delete it. However it is important to understand that the game uses a Min system to determine the yield of the city tile. The minimum food is 2 and the minimum production is 1. It will then look at the tile and pick the maximum value. Note that this is without features (forest, jungles etc). Buildings giving bonuses also count (if you get above the minimum).
Example:
You see a nice Grassland cow for 3 food. Settling on it will give you:
Max(2, 3) = 3 Food.
You see a nice Tundra deer in a forest for 2 food 1 hammer. The game first removes the forest. It is now a 2food tile (tundra are one food) and then:
Max(2, 2) = 2 Food.
The one extra food is from a maritime CS.