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There's a limit to how many tiles a Trade Route can travel. You can increase this limit through Techs, and buildings (Harbor for Sea routes)
the starting range for a cargo ship is 20 tiles
If the later....stop it
Trireme can go anywhere (Not over lands or ocean) at any range no matter what however for cargo ships they are limited by it range (Max 20 tiles at start).
It is just a game mechanic, cargo ships can't go that far... but what is the purpose of this mechanic. Why is it doing that? If it is contrary to logic, then there must be some other reason for it to exist.
Just because you can physically get a cargo vessel to a city state doesn't mean it can fulfil its purpose in the voyage. Cargo that spoils on an extended trip is useless. Cargo whose value can't pay for the cost of a long voyage is pointless. Whereas a military unit on an extended voyage can still arrive able to fight or continue exploring.
If the AI players could do that as well, then it wouldn't be "unbalanced". Everyone can do it.
That presupposes your cargo. Makes it based on what it might assume the cargo is. It can't do that. Nah, I think it was a misguided attempt to balance an aspect that didn't need to be balanced.
Nevermind, thanks guys! I've figured it out now. This is still the best strategy game I've played on a compouter 10 years.