Sid Meier's Civilization V

Sid Meier's Civilization V

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travisdead1 Sep 18, 2015 @ 4:48am
I don't understand why cargo ships can't sail to the same places a trireme can.
Trieme is sitting in Sydny's boundries. Why can't a cargo ship go there?
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Showing 1-13 of 13 comments
Vinyl Scratch Sep 18, 2015 @ 5:08am 
The same reason a Caravan can't go all the way across and continent like your scout can.
There's a limit to how many tiles a Trade Route can travel. You can increase this limit through Techs, and buildings (Harbor for Sea routes)

the starting range for a cargo ship is 20 tiles
travisdead1 Sep 18, 2015 @ 5:23am 
That's what I don't understand. Didn't need a harbor or sea port to get my trireme there, why the hell do i need one for cargo ships?
Vinyl Scratch Sep 18, 2015 @ 5:37am 
Are you talking about Game-mecahnics, or realism?
If the later....stop it
Damsteri Sep 18, 2015 @ 5:48am 
Cargo ships can also go trough ice, while only other naval vessels that can do it are submarines. Actually cargo ships can go places where tritremes can't go. They can also go over deep ocean, once you get required technology for it, while tritremes are limited to coastal waters always.
Robotnox Sep 18, 2015 @ 5:57am 
Originally posted by travisdead1:
That's what I don't understand. Didn't need a harbor or sea port to get my trireme there, why the hell do i need one for cargo ships?

Trireme can go anywhere (Not over lands or ocean) at any range no matter what however for cargo ships they are limited by it range (Max 20 tiles at start).
travisdead1 Sep 18, 2015 @ 5:57am 
I'm asking if one coast hugging ship can get to a city-state, then why can't ANY OTHER sea vessel also just hug the coast to the city-state.
D3bs Sep 18, 2015 @ 7:43am 
Because they have different purposes, one goes off exploring with no max distance but limitations on where it can go depending on the water type. The other is a trade ship with a maximum distance it can travel without the appropriate tech and buildings.
travisdead1 Sep 18, 2015 @ 7:52am 
Well if you have the tech to get a trireme to a city-state, you have the tech to get ANY ocean vessel to a city-state.

It is just a game mechanic, cargo ships can't go that far... but what is the purpose of this mechanic. Why is it doing that? If it is contrary to logic, then there must be some other reason for it to exist.
Namari Ki Sep 18, 2015 @ 10:22am 
Originally posted by travisdead1:
Well if you have the tech to get a trireme to a city-state, you have the tech to get ANY ocean vessel to a city-state.

It is just a game mechanic, cargo ships can't go that far... but what is the purpose of this mechanic. Why is it doing that? If it is contrary to logic, then there must be some other reason for it to exist.

Just because you can physically get a cargo vessel to a city state doesn't mean it can fulfil its purpose in the voyage. Cargo that spoils on an extended trip is useless. Cargo whose value can't pay for the cost of a long voyage is pointless. Whereas a military unit on an extended voyage can still arrive able to fight or continue exploring.

AnAngryYeti Sep 18, 2015 @ 4:19pm 
If you were able to send ships halfway around the world to trade with a city at like turn 10 it would be incredibly easy to make loads of money in the early game. That would make the game somewhat unbalanced.
travisdead1 Sep 18, 2015 @ 5:22pm 
Originally posted by YetiGamer:
If you were able to send ships halfway around the world to trade with a city at like turn 10 it would be incredibly easy to make loads of money in the early game. That would make the game somewhat unbalanced.

If the AI players could do that as well, then it wouldn't be "unbalanced". Everyone can do it.
AnAngryYeti Sep 18, 2015 @ 5:32pm 
Think of it this way. If you or an AI are making loads of money in the early game easily, it defeats one of the challenges of that stage of the game. It's really the same concept as getting more trade routs as you advance in tech. You're able to earn more money as the game progresses.
travisdead1 Sep 18, 2015 @ 5:33pm 
Originally posted by Namari Ki:
Originally posted by travisdead1:
Well if you have the tech to get a trireme to a city-state, you have the tech to get ANY ocean vessel to a city-state.

It is just a game mechanic, cargo ships can't go that far... but what is the purpose of this mechanic. Why is it doing that? If it is contrary to logic, then there must be some other reason for it to exist.

Just because you can physically get a cargo vessel to a city state doesn't mean it can fulfil its purpose in the voyage. Cargo that spoils on an extended trip is useless. Cargo whose value can't pay for the cost of a long voyage is pointless. Whereas a military unit on an extended voyage can still arrive able to fight or continue exploring.

That presupposes your cargo. Makes it based on what it might assume the cargo is. It can't do that. Nah, I think it was a misguided attempt to balance an aspect that didn't need to be balanced.

Nevermind, thanks guys! I've figured it out now. This is still the best strategy game I've played on a compouter 10 years.
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Date Posted: Sep 18, 2015 @ 4:48am
Posts: 13