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that's why this forum is great :) It helps me understand more game mechanics, that haven't been clearly (to my mind) described.
Local and Global ....you can eliminate local unhappyness(from inhabitans) with the local happyness buildings like zoo and stuff. But now the important thing ...the happyness trap.
You can only eliminate as much local unhappyness/inhabitans with buildings like zoo as there are inhabitans, leaveing you with 3 unhappyness per town what you have to compensate with sources of Global happyness what much more rare than local ...you can get those frome lux. items and wonders and stuff ....hope that helps a bit ^
Anyways, use workers to improve luxury resources, AKA the ones that give you happiness. But they must be new luxury resources in order to provide the happiness boost. Create buildings in cities that increase happiness, especially in cities with a lot of people.
You can even build wonders that increase the happiness, if you want to go for them.
And the last thing you can do is choose religion beliefs and social policies that will either increase your happiness or get rid of some unhappiness.
I dunno. Always seemed pretty clear to me:
A couple of wonders give big happiness boosts: Notre Dame and Forbidden Palace. Build circuses in any cities that have horses or ivory. They give 2 happiness and don't cost any gold. Build coliseums in every city once you can afford to do so, then build Circus Maximus.
If you ally a city state, they will give you any luxuries and strategic resources they have. Mercantile city states are the best for happiness, they have luxuries like jewelry and porcelain that you can't get anywhere else.
That should get you going until ideologies kick in. Then it gets interesting ;)
It seems pretty clear to you, because you are experienced with the game. You didn't immediately understand it all after just reading that. You had to play to understand it. And it took more than 1 or 2 games for you to understand the dynamic clearly. But now, understanding that dynamic clearly, it seems far easier than it actually was. It was not so evident, but you may not remember not understanding it. The game is 5 years old.
I bought it 2 weeks ago, and have played 6 games. I'm not the original poster, btw, I just sympathize with him.
One bonus to having high happiness (say +15 instead of +5) is that you will earn Golden Ages faster. These ages improve much of your performance for as long as the age lasts.
It is also good to have a cushion as many unexpected things can happen that will reduce your happiness. For example, a friendly civ might trade you spices for your oysters. But then they expand to a place that has oysters and improves them with a fishing boat. Now they do not need your oysters because they have their own and stop trading you spices. Through no fault of your own, you are now down in happiness.
You asked some good questions about a very important part of the game and got many great answers in the posts above.