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So yes.
Out of interest. Why exactly would you think a market wouldn't count as a building, let alone one in a city?
Original markets, like from the time when we get the tech in the game, were the only reliably constant places to buy and sell goods, they didn't pack up and go away at the end of the day (though it's a safe bet they did close for the night).
As such any city, town, village, etc, with a market would have a designated area for said market, typically with its own dedicated building in the more populated/richer parts of the world.
Type something like "ancient empires market buildings" (or "bazaar" if you want to see the Arabian version, just like in the game) into google and go to images to see a near never ending parade of examples of buildings from humanities past, plenty of which are still in use, that were made for the sole purpose of being a location to buy and sell good.
The ones in small out of the way towns certainly, but even they would still have been largely permanent structures. Most markets areas made thought history in larger towns and cities have been made predominantly out of bricks. Buildings made for the sole purpose of being a permanent market.
I live in England and we have tons of markets who's construction dates back hundreds of years. At least the ones that are still in use, the rest are far older.
It's also why I mentioned the sort called bazaars. They tend to be both older and still in use.
Incidentally that's also one of the two reasons they count as buildings. Because they were (or still are) things that were physically built with the intent to last for generations.
A modern shopping center (or "mall" if your american) is simply the modern version of a market. Just one with air con and cleaner floors.
The other reason simply being that as mentioned before, anything made in a city that isn't a unit or wonder is a building. That's just basic game mechanics. Everything in a city is one of those three things. Oh, also Projects, I always forget about that forth one. They don't come up much for most of a game.