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Ranged units are vital. Attack without being attacked back. Just make sure you have some melee units to protect them, or they could get ripped apart by the other civ.
For city capturing, use siege weapons (catapult/trebuchet etc). It makes it a LOT easier to break down city walls if you have 2-3 of them.
But why care about a 200% multiplier...
Why? He's mostly right.
Catapults are pretty much pointless. Ranged units do the job almost as well and are pretty good at everything else. They can move and shoot on the same turn also.
The trebuchet has a slight use depending on how much defence a city has, they can be useful for quickly sniping a city before the defender can get his army to stop you. Mostly however, your better off just using crossbows.
Cannons are the first seige weapon that starts to win out. Plus at this point your range units lose their range and start shooting one tile away.. (which is pretty dumb, thankfully this can be modded) However, certainly in an regular game cannons start to shine.
All the siege weapons after cannons are hands down clear winners.
Siege wepons will awlays be the best land unit for taking out city's however, if not only due to their 3x dmg bonus to cities
Okey since this ignorance is obviously widespread it's time for some math
Ranged unit strenghts:
Archer: 7
Coomposite bowman: 11
Crossbowman: 18
Siege unit strenght:
Catapult: 8
Trebuchet: 14
Cannon: 20
Now all siege units get a 3x bonus (200% bonus = 100% + 200% = 300%)
This puts their damamge at:
Catapult: 24
Trebuchet: 42
Cannon: 60
Catapults(24) are stronger when attacking cities than Composite bowmen(18)
Even if you have to set up on the first turn you still have one more movement point to fire.
Firing also always drain all movement(exception being cavalry/tanks)
Ranged units doesn't do the job even close to as well as siege units. All siege units are better versions when attacking cities. Your point is invalid and have no facts supporting it.
No one will disagree that siege weapons have better attack values on cities. The numbers don't lie.
However, in a actual game, your almost never better off building catapults over coomposites. Coomposites are good against cities plus everything else too. Again, catapults do more damage, but are horrible on everything else and are killed quickly.
Trebuchets start to close the usefulness in game with crossbows, however, your mostly just better building crossbows because again, they are way better at killings units and are still pretty good at taking down cities.
Cannons over take crossbows and win out over GGuns because GGuns lose their range, even if they didn't, the cannon damage against cities just makes them more useful at this point.
Coomposites are not good against cities, i just explained this with my numbers. If you consider composite bowmen to be good against cities, then catapults and trebuchets are legendary.
Catapults are not horrible on everything else, they have 1 more strenght than archers and 3 less than composite bowmen. This is not enough to call them horrible, surely they're less useful, but not horrible.
Damage is everything against cities, how are you else expecting them to be conquered?
Catapults have 7 mele strenght, this is the same as the composite bowman and more than the archer(5). Tell me again how they are "killed of quickly" and Cbowmen are not.
You're lying in your statements
Trebuchets have 4 less ranged strenght and 1 less melee strenght than crossbows. They are best at taking cities, but still very useful against units. Crossobowmen are still bad at taking cities compared to trebuchets, since a trebuchets gets more than twice their strenght when fighting against cities.
Stop lying
GGuns have 30 ranged strenght compared to cannons, so they're still 50% as effective. This was acceptable for the Cbowmen(11 vs 24) and the crossbowmen(18vs42), why is it not acceptable now? of course you still have to count witht the reduced range, but they also get vastly improved melee combat to compensate being frontline units.
Why are siege units suddenly more effective? The damage from ranged units have actually increased to a full 50%, but now that's a bad thing? you say this even if they didn't loose their range, but if anything GGuns with 2 tiles range would be the best ranged units have ever been compared to Siege units at this point?
You have serious falsehoods in your statements and little to no proof to show for it
Zantego is right, for a few reasons.
Please do remove quotes in quotes so it's easier to see what and who you are reffering too.
Let me start off by saying that the subject is "can you neglect siege units until the rennasaince(cannons) because Ranged units(arcers, Carchers and Crossbowmen) are better?" anything outside this subject is void
I've never said comps were bad. I've also never said comps were worse at defending. I have stated that siege units often have more melee strenght. They are of course better at killing units, it's what they are made for. Siege wepons however are made for attacking cities, not units.
Being able to kill units does not justify destroying cities, of course cities are most of the time protected by units, but Ranged units generarly come to a halt when targeting the actual city. Thus siege equipment is needed for dealing effective damage to cities.
Catapults wouldn't die alot easier than combisite bowmen, terrain will give bonuses to bowmen that they won't give to catapults, but there is no given that the city isn't located on an island or with grassland/dessert.
Most cities are strongly defended, especially in the early stage of the game when you usually don't have alotof cities, you'd want to protect the ones you have. Later there might be fresh colonies for plunder, but that's as said; later.
The big point here is that you cannot capture a fortified enemy city without siege equipment. At least without suffering heavy losses.
Melee units are not related to the topic so i won't discuss that.
Why are you discussing Pikemen and longswordmen? that is not a part of the discussion. Cease this at once or make a new thread.
I don't know what you're smoking if you think 1 extra melee strenght justifices dealing half as much ranged damage to cities. Maybe i've misread it(and hope so), but if it's what you're saying. An 8,33% reduced damage would somehow justify not being able to deal 200% dmg to cities. That is just plain wrong. Reduced damage wouldn't even come into account considering it doesn't take 10 attacks to kill A Cbowman.
Again, Naval combat has nothing to do with the post, why are you talking about it?
We are neither discussing tech routes here, just basic unit comparison.
And the cannons being in a bad place is at least better than ranged units, since they're not there in the first place.
And what is this?! You're saying the cannon is better than catapults and trebutchets becuase it's used less? like, less?
Then you procced to go against whatever nonsense you just said and say they get a lot more use? what, wasn't there any conquerable land before the renaisance maybe? pretty sure siege units only get more and more relevant.
I can only assume this was some kind of mistake on your part and that you meant the opposite or something.
And what is this? are you saying that cannons are bad because you shouldn't use them?
looks like cicular logic; It shouldn't be used because it's bad and it's bad because it shouldn't be used?
Great and very informative but not a part of the discussion. We only go to the cannon, everything after that is Siege wepon game
I might've been a bit agressive in my texting here, but i find a lot of faults in waht you say and can't help myself