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In a simpler situation, I expanded my city's terriotry into two neutral hexes and one enemy controlled hex. After several turns, the hex formerly belonging to the enemy reverted back to him as well as one of the neutral hexes went back neutral. So territory right next to my citadel was no longer owned by me. No other citidels were dropped by anyone.
Prior to that, two of my military land units (lancer and musketman I believe) ended up stacked on a hex next to the citadel when I ended my turn. My enemy killed the lancer with four ranged shots, then wounded the musketman. I did save a screenshot of that, but it looks weird on my viewing software, backwards and upside down. Also don't know how to attach screenshots in this forum.
http://steamcommunity.com/sharedfiles/filedetails/?id=499065713
I plonked the citadel there to get some aluminium. I razed an enemy city whose borders were a tile away and the citadel is now outside my territory.
[Edit] What seems to have happened is when the game re-evaluated borders after the razing, it decided the citadel was attached to the territory of the now-razed city (I think its borders had expanded in the meantime, which is why this is so rare). When I originally placed the citadel, it was attached to my capital's territory. I reloaded and placed the citadel inside my capital's borders instead of alongside and it was not affected after the razing.
So when you conquered the new city, ownership transferred to it
- and once razed became neutral.
I guess its just a quirk you'll have to be aware of in the future, and plan around.