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XCOMs are OP and they're supposed to be. As you approach the end of the tech tree, techs/units become much more powerful - look at nuclear missiles, the Internet, stealth bombers, etc. The game is basically telling you to "hurry up and win". It's no accident that stealth bombers and XCOMs can clear a map in 15 turns and Modern Armor can clear a map in 30 turns.
You just stated what I wanted to say in a very succinct and accurate manner. Thank you. I agree 100%.
but it dosent take an expert to see that with these units capturing a city is a no brainer
as for the AI not producing Xcom units .. i sometimes seen them produce 2-3 but very rarely
but yeah they never really used their Skyranger ability
I agree with you on that front. I don't believe XCOM is overpowerd but I will admit in Civ 5 the AI is rather incom
All you need is line of sight on one square, then you can drop one in and get LOS for more, and the range is HUGE.
Thank you.
My games rarely even goes that far, player has done something stupid/unwise if his/hers strategies includes XCOM squad. Game should have been won long before you get the XCOM, if you target is domination victory. And, you should be win any other victory condition well before AI civs get them.
Is this a knock on XCOMs or Civ's battle system? What you described is my approach to attacking any city, regardless of units. Plus, the AI is dumb. I wouldn't take them not being able to handle something as anything more than Civ 5 working as it was designed.
Xcom
because you can literally teleport them across the map directly near enemy city
i forgot to add you need to send a spy to the city you want to attack
or have embassy
with other units you need to actualy travel or position the units
Xcom squad? ♥♥♥♥ THAAT ♥♥♥♥♥♥♥♥ we have Skyranger! :P
put a spy in city you want to capture then just pretty much spam xcom units at it from afar
by the time AI realizes what happened city is yours
rinse and repeat
domination victory won
Yes, perhaps the game "should be won" before then (at least against AI), but the fact is that XCOM squads are easy to acquire in the early 1900's by rushing through the atomic/information era tech tree. Their power makes almost all other mil. units nearly obsolete, aside from naval units, nukes and maybe stealth bombers. I just find it a bit boring.
I guess the sort-of issue here is not the xcom unit but the late game design, where everything gets so bonkers that something like this is needed.
I have seen the AI's use paratroopers very effectively (and cheat doing so) It was either Alexander or Caesar, I don't remember which. He had 0 gold and minus GPT, but he'd buy a bunch of paratroopers every turn and drop them into my territory and pillage my luxuries, mines, and roads. I'd kill them (instead of attacking his city like I should have been doing), and next turn 5 or 6 more would show up. Impossible for a human player to do even if you have enough gold because you can only buy one unit per turn (except landsknechts) and can't move them until the next turn.
Yeah, but the person I was replying to implied that xcoms come to play nearer to 2050, when the game definately should be over.
The most logical thing to do is bring the millitary insted of the xcoms. And sometimes in domination victory. It lasts until like 579 turns so that means you need more stuff that is not x coms