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Why couldn't they make it decent?
They didn't put much effort into how the ai moves their military either. ranged units love blocking their melee when attacking.
Well, so-oory, for not being as smart as you are. Previously I just sold every horse and iron I could get for 2 GPT and thought that it's supposed to be like this. But then I started to think that maybe it's just a stupid bug and AIs shouldn't give human player their gold in such way. Replies in this thread confirmed this thought.
I don't know, do you? You can run a gold deficit if you have enough in your treasury to cover it until you can solve your cash flow problem.
If your treasury is empty and you are running negative gold you lose 1 science per gold you are short. If that happens for too long your units will start disbanding. The only way to prevent that is to use a mod, exploit, a cheese, or a hack.
The AI on the other hand only suffers the -science per turn penalty. They can build a huge army and sweep across a continent, even with an empty treasury and a huge per turn deficit.
The AI's difficulty is set to Chieftain level and it gets additional bonuses depending on player difficulty level which include more starting techs, a work rate bonus, reduced unhappiness, higher growth rates, lower construction rates, reduced building costs, reduced unit costs, and higher unit supply.
If you play on higher difficulty levels the AI usually has more gold because it can't spend it as fast as their bonuses let them earn it.
You dont need to be stand positive after deduction. You only need to be positive when you pas the turn. So even if you have 1 gold - in treasury - no units will disband. Make sure you have some gold at the end of turn and you`re safe.
In early game it is harder to make sure you have gold each turn, but it is also less relevant. But by midgame you can. And in lategame you cna have massive armies all thanks to my friend caravansary: builds 1 turn, dont have gold upkeep, and you can sell it right after building.
Also on high diff all ai runs around with negative income, but most of that gold is, just like player can do, by extorting CS, dot due to some imagined "bonuses".
Ai have advantages over human player in high diffs, obviously, but it is always fascinating, that in EVERY game people try to push anything they dont immidiately understand as "ai cheat",instead of trying to find a way to do the same. And it always like that, in every strategy game i played and looked around from community, which is double as hillarious, as strategy games supposed to be played by "smarties", which should, by definition, have critical thinking as default mode of operation.
https://civilization.fandom.com/wiki/Difficulty_level_(Civ5)
I hope now you see how your imagination running ahead of your judgement.
And that is pretty much what i said about earlier. And it happens every time, even with open sources avialable to a player. They still prefer to imagine things and ascribe non-existent properties to AI instead of thinking critically.