Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"The Axtecs demand the secret of pottery"
I had a very, very weak civilization because I was using my gold to buy improvements and not a standing army. However, I was able to keep everyone at war with everyone else but me with bribes for 1,300 years in a MP game with my friend.
He got suspicious after 500 years of continuous war. I had to crank out a few cheap units and sail them around the map to make it look like I was fighting someone (I trusted and knew he wasn't looking at the diplomacy chart). I picked a far-off city state and attacked it just so I'd have somewhere to ship a couple of likely-looking Dutch military units.
After 1,000 years of non-stop conflict from all sides, he was ready to rage-quit. I kept him going for a few hundred more years by explaining/lying that I had activated the Aggressive AI mode, and it made them crazy for war. In the end, he got tired and forfeited - yay! I saw a few of his units that had survived the entire war: I had never seen so many decorations at once. If he would have or could have attacked me directly, I am sure he could have one-shotted my capitol.
In one game as Poland with Brazil as a player controlled nation, and the Ottomans and Germans as the AI controlled, I spent a great deal of the game warring. With two major contients, one for Poland and the Ottomans, another for Brazil and Germany, we were kinda divided early on. With the Ottomans on my shores, I was very concerned about a invasion from them, since they are a domination oriented civ. So I create an army, and invade them. "It was too easy," might be an over vote of my skill, but they didn't have an army and my siege weapons and archers rolled right through their lines.
After finishing off the Ottomans, securing my borders, and putting down unrest, I focused on teching up, with the stated goal of nuking Berlin. And Bismarck kept giving me reasons to invade. They placed two cities on my contient, and claimed another near a city states in a region. After the first city dropped, I geared for war. I used an ally as a staging area, Launched numerous battleships, and prepared for an extended campaign. By this time they ave airplanes. I didn't ship in nearly enough AA to deal with the early planes, and I couldn't do anything as I was would have to ship them overseas, and I didn't have any aircraft carriers.
Fast forward 40-50 years. The German-Polish Punitive war has been going for half a century, and has largely been in the defender's favor. Finally I'm able to churn out warships from my dominate fleet headquarters, and begin with the newest project's spoils: Atom bombs. I load the first two bombs, prepare an escort fleet, and set sail. My friend panics at the sight of the huge war fleet, skirting along his borders, but I assue him that he has nothing to fear. Unless of course his spy is sunbathing on a Berlin roof. The bomb is dropped, and the war turns. It actually turned as soon as my battleship fleet finished, but that's besides the point. The three new German cities are captured, as well as Hamburg. By this time, I think I thoroughally screwed up the AI's value metrics, because they sold me a city to end the war. I lost the game a turn after, because Brazil was going culture, and I think I brought Germany too low, too quickly to compensate for the oppressive culture of the Brazilians.
In my second game, I was playing as Japan, with Arabia and Rome being player controlled. In a fractual map, things went downhill fast. Rome was plagued by barbarians, and kept complaining in the chat. I also had some problems, stemming from when Arabia settled in a pass I claimed--okay maybe I should have stationed a larger number of troops to cement it--and cut my soldiers off from returning. I took that as a sign of war, and embarked on a 500 year military buildup, aimed for taking the city of Damascus.
The warrior trapped outside of my territory, was given the job of sabatoging the road between Mecca and Damascus, at every chance, but without getting caught. Turns out, if the road isn't in a civ's territory, and you loot it (how do you loot a road? Pry up a few paving stones and run?), it doesnt' give a warning to the builder. I did that for around 100 turns. When he found out, I couldn't stop laughing.
But, with trade damaged, I began to send a detachment of the main force to the read of his civilization, away from the main warfront, to act as a harrying force that would loot his lands, and maybe, draw off units from the larger army. There was only one flaw in that plan. All my units were crushing in around Damascus' borders, like the world's most organized tent city. He knew war was coming; I had planned it for the last hour.
When war finally broke out, I think it was after some congressional event. Some bill I didn't want passed, was passed, and so with a warning, punctuated by a war horn, and the army camping ouside his door, we charged forward. I had three armies in seperate segments of the world. The western raider force, a behind-the-lines force, near damascus, and the mainforce that crushed in around and through the pass, claiming the city for ourselves. After achieving by waraims, I send off a treaty, loot a few more territories, and withdraw my troops.
After that, it became a cold war, puctuated with a World War on my contient, before I eventuall succumbed to Order from Autocracy. Than was not very fun. In the last 20 turns, me and Rome forged a nefarious deal, invaded Arabia--who's tech level was horridly behind-- who was pursuing a diplomatical victory. As my final act of cruelty before hte game ended, I took the irradiated capital, his northernmost city, and left him with a ctiy that was founed 10 turns ago (Rome took another city, but strictly speaking, it doesn't matter for this story.) I let him keep it, but when the vote for world leader came, he sunk his votes into Rome, and the game ended.
Enjoy the wall of text, but these are some of my most fun games, and the best stories I've gotten out of civ 5.
Did I take the capital?
Yes.
How are The Zulus doing?
As well as they thought I was earlier. A "Puny" civilization.
Am I now a so called Warmongerer?
Apparently so (because Firaxis need to calm it with the 'warmongering' feature).