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Every ranged infantry unit up to Gatling Guns has quite low defensive battle strength.
Meaning they can't be used at your frontlines.
With Gatling Guns this changes.
It's a little bit like upgrading pikeman to lancers.
Pikeman are anti cavalary units and very good meatshields in their era.
Lancers suddenly loose all their tanking abilities but gain more mobility and remain their use versus other cavalary.
The key element in both upgrade path stays the same but their secondary purpose changes.
Crossbow (Dealing ranged Damage/City Defense/Siege) -> Gatling (Dealing ranged Damage/City Defense/Blocker)
Pikeman (Anti cavalary/Blocker) -> Lancer (Anti cavalary/Anti Siege/Pillager).
Basically the game tells you at this point to finally get some real siege weapons if you don't have any and need some.
Friend leichenteil explains all of this very well, though. It's not the unit but the class that decides range.
Think about it. An English longbow have range of 3 ingame and in reality their range was around 200 meters (or little bit more, I'm not an expert on those). How about a battleship then? Real life range of 40 km would convert to ingame range of 200 tiles if the scale is same. Would you want to play a game where battleship could shoot to any tile in the map? The scale of weapon range changes when the era changes. Range must be unreal, otherwise it would be impossible to make a game that spans trough multiple eras and still use one fixed scale map.
They're not the best units, but they're balanced and they're worth upgrading to. XBs and Artillery are the units that are broken.
Oh, man, that would be great! I'm hitting the WANT button, but it isn't happening. Naturally, the brave and just Twelvefieldians would be placed in charge of such a wonderful ship; the rest of the Civs can tremble at the might of my fully operational battlestation!