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If the battle is going well, the only reason to stop your advance is if you have already taken the capital, the AI is stuck in his last city in the tundra portion of the map and you are feeling generous enough to keep him alive - If you completely destroy him you get a pretty heavy WARMONGER/unhappiness penalty
But you have to :
1. Be neutral. No friendship pacts, no going to war just because somebody asked you
2. Stop expanding early. Build 3-4 cities, then stop and concentrate on growth/turism
3. Maintaing a standing army, just enough for other civs not to see you as a target.
4. Play the politics game. A gift there, matching ideology/religion with your neighbours go a long way
Also the biggest warmonger penality is for eliminating a player, second biggest is for taking a capital.
The warmonger penalty of completely destroying a civ is considerably bigger than from getting a city. Also, the city warmonger penalty vary depending on size of the map, amount of cities in the match and amount of cities your enemy have, so depending on the match you might become a warmonger after getting one city, while in other you might get several cities without any serious consequences.