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When you build something that requires that material it subtracts that from your total so if you have 3 horses and you build a horseman it reduces your total horses by 1 until you dismiss or lose that unit at which time the resources used are restored to your totals.
If you trade away a resource you can't access it until the trade deal ends. If the resource is pillaged you loses access to it until your repair the tile. If you were using all of that material before it was pillaged you don't lose the excess units but they do fight at reduced strength unit you repair that resource.
I take i cant do anything in advance setup to make them replenish after a while. As all i can see is the option to only make it more plentiful.
How likely certain resources are to show up. E.g. if your map is lacking in grasslands, plains and hills coal may be hard to come by, but if you have plenty of flat desert or snow, or just coast then you shouldn't have much trouble for oil.
Then there's options like Strategic Balance and Legendary Start for when you want everyone's starting location to be REALLY good.
The first one guarantees your settler starts in a location that contains some iron, horses and oil.
The other just drowns said same area you start in, in resources of all sorts, though mostly of the basic and luxury variety.
However in both cases those last two don't effect the rest of the map like the other options.
Now if you had two towns and met a civ that sold you one coal in addition to the one you are mining, make sure you immediately use that coal for the second factory while you have it. If later on that civ gets pissy and refuses to continue mining coal for you, you can invade and take the place as your own. The spat and damage would be temporary.
However you will still possess two factories.
Some times the game does not give you enough coal. that becomes a problem worth making war over.
Remember. Strategic equals use it or lose it. You are going to not have it to build with if you dont.
When you get into say 110 cities and have 40 of them making armor in those factories in the safer areas, logistics become a pain getting them forward every turn.
You never have to "replenish" resources. When you build a mine that gives you 4 Iron, you ALWAYS have 4 Iron (unless the mine is destroyed). If you build a unit that takes 1 Iron, you will have 3 left. If that unit dies, you are back up to 4. If you trade 4 Iron to an opponent, then as long as the trade agreement lasts, they will have 4 Iron and you will have none--but as soon as the trade agreement is over, you are back up to having 4.
You will always have 4. Unless the mine is destroyed.
This could be considered either finite (you only have 4) or infinite (the 4 iron never run out). Just wanted to make sure you understood.
How does that work with uranium as i dont seem to get anything back when a make a nuclear missile.
I always keep 12 Uranium on hand for death robots when there is a war, I can have them built or bought outright if some AI declared war against me Off they go.
The rest of the military is guided missiles. You can buy 10. Shoot them from a city, buy 10 more shoot those from a city. buy and shoot until everything enemy is destroyed. Then bring in a walker to take enemy city after a nuke is applied at that point.
You keep enough gold. Say 50,000 of them. Thats about oh... I guess 5000 missiles. Theres 1100 spaces on the large map. A unit per space needs 5 missiles to be destroyed. So theres no cost to the military until you start buying and shooting them off.
Guided missles are non nuclear, only cost 100 each and need about 5 or so give or take to kill any unit in the game. Apply gold and buy more until no more enemies in range. Then send walkers into nuked cities to take them all. 12 at a time.
If your global income is say 5000 gold. or even as much as 8000 gold. you will never run out of missiles on paper per turn.
So i take it i can get rid of nuclear plants as well when i need the uranium. I will have to plan better in future.
they need to be worked and only doable in a civs borders
they can be pillaged to be denied to the enemy
So if they rebuild that tile after being pillaged, do they not get the resource back ?
How does this work if you use a citadel in their area. Can they build,destroy or settle over it ?
if you directly citadel (on top of) a resource you will get its amount and possibly deny it to the enemy
rebuilding tile after pillage will re-grant access to the resource amount
Thanks
Can they destroy your citadel in their area as to date no country has ever done so i any of my games ?