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I think what you need to realize is that the A.I does not share the same penalties as a human player. Their maintenance, happiness issues, and whatnot are at 80% only compared to human player. Essentially, they can already build more cities than you if both you have the same amount of luxuries and resources, or have their cities grow taller before facing the penalties you started facing long ago.
This is also why the AI always builds as wide as possible without hindrance regardless of their unique bonuses.
If this is not the case, they are picking Order because whoever picked Order first in your game was also the most influential civ. To prevent ideology pressure, they went with the flow.
Thanks for the post, man. I guess that's more apparent at the higher levels of difficulty. I think Freedom is the best in terms of growing large cities, so it's better for tradition, but it's great to combine w/ Patronage and Treaty Organization and trade with city states. That allows you to actually have many cities that are also huge, like 25+ pop.
Just my 2cents.
I'm a Liberty player, because every civ by default plays Tradition. You gotta play a lot smarter when you play Liberty, and it's really satisfying when you overcome the issues of playing wide by making good, accurate and superior choices. Half of the success of your empire is the terrain given to you, the other half is what you could make out of it.
My very best Liberty game, as Byzantium, had 30+ population in my first 6 cities, 40 in my coastal capital. 20+ for the rest of them on average. I had about 30ish cities, the whole continent nearly painted in my colours. But that takes a really perfect game, the land needs to be rich with rivers, rough terrain and resources, it takes a lot of calculated decisions to know what are priorities and what to discard.
80% of the time when I go wide I go Order, primarily for Worker's Faculties, since my empire is covering so much land that coal shouldn't be a problem, and my science will spike drastically once I deploy factories. I said 'shouldn't', but I have been coal screwed before despite my huge stretch of territory. It gets really irritating when you are also aluminum deprived.
As for the whole difficulty thing I mentioned, the AI already benefits with a lesser penalty on Prince. Anything lower than Prince you will have less penalties, but you would develop some really terrible habits that don't help you become better at the game.
I believe the AI actually tries to assess which ideology would be most beneficial for them at the time, based on the potential tenets and the diplomatic/public opinion ramifications.
I do not know for sure whether pick preference is tied to the specific Civ, but there must be something in the background dictating it, because there are trends. Maybe it is just tied to victory path, so if Civ is going for domination win, it is more likely to pick up auto or order. Since some Civs tend to favor victories or others, this could be what is making it seem like Ideology preference is tied to Civ.
There are tendencies, but they are indirect; the flavours cause AIs to play differently, and those different playstyles make it more likely they'll find a certain ideology preferable. They are relatively vague tendencies, though.