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And if ur playing island maps and want a good navy *(specially with some civs) this can be a good policy tree.
Here are the changes to explo tree https://docs.google.com/drawings/d/1a7nMHJzBbYbONBGpvP5CuYbbFUobDT3p7hsDs5E0T3w/edit
and here is a link to actual mod if you got interested https://docs.google.com/document/d/1CD_PFyqqlsJee9X5UDdQ0ml6rsLgCMSNFeCBAS2zNFA/edit
I would agree on the Happiness point now that I think about it. I always have tall cities, so I rarely suffer from much Unhappiness, but getting you out of that negative civ-wide Unhappy status is amazing.
Lizzie+ Great Lighthouse+ Exploration opener is actually the most OP combo in the game militarily, assuming you have a decent amount of coastal cities. You could move like 8 tiles, turn your cannons around, and have another ship cover your flanks fro the next turn. Absolutely frightening.
Yeah, but you can't deny that having ocean forts sounds amazing.
The amount of happiness is rather significant compared to other policy investments. Of course it has the additional requirement of needing to be on a coast, but minus that it is an easy extra source of happiness.
The production, while not exactly game changing, helps counter the idea of coastal cities having less tiles to work with. I typically play Liberty games with Order, so all that added up is a lot of production even if all you are working is a couple fish and a hill or two.
They can produce either one, seems to be about 50/50 in my experience.