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As for how to build road I usually go with the "build route to" option, however, sometimes you can plan routes for roads that enables your units to move even faster to certain locations or between cities which might require that you build them manually.
Also, particularly for the early game, you can save some money by not completing the roads outright through manual control (meaning build for 2 turns and then move to the next one, and when you come back through again you'll finish the road in 1 turn). That way you don't have to pay for the road for as much time while still getting the same financial benefit.
What does it mean for the road to be connected with one of your cities that has a trade route?
Meaning the road from my city must be a city which has an existing trade route at least to somewhere else?
Ohh, I thought I would get income from city connection to CS because i see "+8.61 gold" from my completed road connecting two of my own cities?
ohh thank you so much! this saved me a lot of trouble because I was planning to build a road from the CS directly to my capital, which is very far away!
Thank you! I shall connect cities to capitals then when necessary (i hope the gold generated is more than the maintenance)
For example, let's say your capital is at 8 population, and there's a city 5 tiles away. Basically wait for the other city to reach 5 population before building a road between the two cities.
Like that the maintenance is counterbalanced with the gold input (which will increase as both cities grow and/or as you go farther into certain social policies)
Thanks for the insight. However I think for my current game I require a long road between my capital an captured city for my military mobility to capture more lands easily. Playing as warmonger :D