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When I'm already 2x as strong as the next closest two enemies and leaps ahead in tech, there's no point in finishing the game out, especially when it's getting boring. I've been playing these games for a long time, and the big advantage invariably snowballs. It's not fun fighting wars where your military units are an era ahead of your opponents. Maybe it is for you. I don't know. As for mods, the only one I have installed is a cosmetic one. R.E.D something or other, to make units look unique for each civ.
The difficulty levels merely give the AI big economic/scientific production advantages. If what you're saying is true, that must mean that the AI is scripted to be passive unless they have a big numerical advantage over their prospective enemy. When brutal AI cheese is the only way you can make your AI even relevant, that's pretty sad, but it might be worth trying at least. Right now I feel like I wasted $50.
I remember feeling that way on Civ 3's release.
That actually is part of it, though it's less numerical and more based on the relative strength of the units. The AI is more likely to declare war on your if it's militarily stronger than you are. It's not that cranking up the difficulty directly makes the AI more likely to go to war with you, but rather that the AI's bonuses on higher levels make them more likely to have a stronger military than you, which then indirectly makes them more likely to seek war.
Also, have you ever had Rome/Aztecs/Huns as one of your neighbors?
Have you ever tried intentionally pis.sing the AI off (Stop spying on me, don't settle near me, etc.)?
Edit: In addition, the meager attempt the AI makes at warfare only gives your units experience, making it even harder for them to keep up. I very rarely suffer casualties in my wars against the largely incapable AI. Especially in late game combat, when my elite units easily outclass anything the AI might throw at me.
Yeah, it gets insane. In my last multiplayer match, I had an ally with a Level 7 Keshik - literally, a single unit - that was single-handedly tearing down cities because it had 3 range and two attacks per turn. It'd just hammer a city down and then he'd send a Scout in to capture and raze it, then move on. That one Keshik destroyed a civilization.
My first game as the Mongols, Sweden rolled up to my door with an army of nearly 20 units and declared war on me. I sent five Keshiks down and massacred them without losing a unit in return, then counter-attacked and wiped them off the map. I couldn't decide whether they were as overpowered as they seemed or I just got lucky.
I'm in the middle of a really intense war vs Korea, even though I outsize him a few times (yes, I am still sluggish he out-techs me a little bit... didn't like civ5 before the expansions so didnt play), he brought countless men to battle, slain at least 5 infantry and a landship so far. He also brought diversity, a lot of infantry and artillery but also anti-air, ironclads, latest cavalry and machine guns. Even though he only seems to have 3 or 4 cities he brought at least 15 units to battle so far.
I know what you mean about the game being a weird civ game, but it's not the ai's fault like ninjabutter described. It's the rules of the game. For instance the penalties on expansion tell the ai's it's less logical to expand further at some points. This causes small empires and empty spaces in some games. I also miss the sliders, I miss more information if I wanted to have more, I miss polution/sickness and maybe the ai misses all of this too.
Another thing I don't like in most games of civ5 I played was the one-unit per tile thing. Why not two units per tile? Idk if there's a mod, but I think I would love to try. And perhaps if mods alter the behavior of the ai's because the rules allowes them more, things can be solved easily. Haven't gotten a mod to work for myself though...
And haven't won a game yet according to Tessa? It is worth noting.
Why is it worth noting? I know I would 100% certainly win the game if I continued playing, as I do whatever I want, capture any city, and expand anywhere I want without meaningful opposition. I'm so far ahead of my opponents that it's no longer interesting to play the game out.
From what little I've read here, it hardly seems like my experience is unusual.
I know I won't be playing this game as long as it's predecessors, but I also like playing civ5 more then playing civ4 right now. And as soon as I get a mod to work (testing with "start with a worker" mod) I think the play duration will be expanded somewhat. Do mods work in multiplayer?