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...and it's not just those two buildings. If you exit the game, and search the Civilization 5 folder, you won't find anything from the Gods & Kings expansion.
I was told somewhere, that they can be found in some kind of .app file.
...and of course I want to remove it. I want to remove everything after riflemen, because anything after riflemen is boooring. However, my mod is not as simple as disabling eras.
Neuschwanstein - CIV5Buildings_Expansion.xml
It may seem obvious to you, but after some additional searches, I can only conclude that there must be something wrong with the Windows file search. It can find the files themselves, but they will not search their contents - something that you have to use a browser for.
I actually found the files by doing a Windows search of the Civ5 folders. Did you make sure to click on "FIle Contents" when doing the search?
No, I didn't, but it's not because of that. Windows could find everything inside the contents of the regular CIV5 files. I only had trouble with searching the file contents of the expansion folder, which is why I could only find part of the buildings.
...but *now* I can find them. After going to bed and waking up again, now it can suddenly find these buildings just fine. You'd think that this was because it needed to index these files first, but I had already told Windows to index the entire Civilization folder 24 hours ago, and indexing usually just takes a few seconds. ...so maybe indexing will somehow take longer if the search path is over a certain character limit - I dunno.
Yeah, World's Fair would be the first proposal to go (as in "I would remove it from the game"), because that's the thing that I know for sure, that my mod doesn't contain.
The thing with world congress is that, when you've defeated all of your opponents, it's just you sitting alone in a room talking to yourself, making proposals that you then veto against, over and over again, so you've basically invented insanity. The game doesn't let you say "No, I'm fine. I don't want to make any sort of stupid proposal, because all the remaining proposals are just about evening things out between me and the remaining city states, so why would I propose anything? 'Increased cost of having units'? No!".
When you say "culture per turn", you're just talking Civ-talk. I don't talk Civ-talk. I have no idea what sort of "culture per turn" I have. Every once in a while, I look up at the "Strange Bar" at the top, as I call it, and see that I have five figure gold numbers, so at least I'm not broke. The only city problem I've even faced, was when some early colony got their food routes raided by pirates, so they began to starve. I just bought a bunch of land for them, bought some food-making building, and then they were just fine. ...so I really don't get why people would bother with micromanaging all these virtual symbols and tokens, when you could just play on Easy. Understanding which invention came before which other invention, is struggle enough for me. When it comes to buildings, I just choose which one is fastest to build. ...because they all provide some form of carefully balanced bonus to some obscure stat, and sooner or later I will have to build them all, so why not build them in order? Build a pyramid wonder in the industrial era? Why not? Better than having anybody else build it.
I thought everyone had five figure gold - I get that in every playthrough. I just don't spend it on anything. (Upgrading units doesn't count.) I have at most one unit guarding every city of mine, just in case anybody attacks me, and when I get musketeers, I just build maybe 3 ranged units to take out England with, and one units to take the city with, and then I win. I use that policy where it only costs 50% to garrison a unit, of course.
Otherwise I just make sure to build the cheapest buildings. I also use caravans, and all the city-states tend to like me.
Of course once England is dead, and it's just me and my friendly city-states, that helps to accumulate gold too. Then I just take them out one by one, so soon enough, it's just my own cities all over the map.
What's a big N?
I couldn't beat Civilization 1. I think I didn't know that roads cost money to maintain, so I just built roads to cover 100% of my city, so that my workers could get around, so I couldn't maintain my buildings in the end. ...but Civilization 5 I can actually beat without cheating.