Sid Meier's Civilization V

Sid Meier's Civilization V

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General Malaise (Banned) Sep 21, 2016 @ 6:49am
Stoping a Space Race Victory?
It doesn't seem that taking the city where the rocket is being built, or capturing/destroying a component - means they have to build it again.

I noticed this last time, but wasn't exaccty sure.

I'm in my first go on Lv6. It's not gone great with starting position etc, but I'm now in a pretty good position - if only I could stop Space Race,.

I have 2 Civs going for it(I'm for Domination, as Always). I've just takent the Capital of 1 of them, whre his rocket was being built. In Victory Conditions, he still seems only 2 need 3 more parts.

I captured one part, taking a different city, now the whole rocket. I have the other one to get quickly now, but if they can both continue from where they were, even after you destroy their progress, then I've probably got no chance.
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biogoo Sep 21, 2016 @ 7:46am 
The only way to stop space vitory (aside of completey killing them) is to block their capital with units and hope they build a ship part somewhere else. If they cant get it into the capital, they cant complete the ship. This requires that you leave the stranded part be. If you destroy it, they might build it in the capital again. Just block off the way. Also, blocking production tiles in the capital might increase the chance that they build the part somewhere else (or slow down the production in the capital at least).

You should try to go for different victories too so that you can better understand how they work.
Last edited by biogoo; Sep 21, 2016 @ 7:50am
General Malaise (Banned) Sep 21, 2016 @ 7:53am 
Originally posted by biogoo:
The only way to stop space vitory (aside of completey killing them) is to block their capital and hope they build a ship part somewhere else. If they cant get it into the capital, they cant complete the ship. This requires that you leave the stranded part be. If you destroy it, they might build it in the capital again. Just block off the way. Also, blocking production tiles in the capital might increase the chance that they build the part somewhere else (or slow down the production in the capital at least).


Thanks.

What I'm saying though, is that I have taken his capital where his spaceship was, and destroyed another part. In Victory Conditions it says he still needs 3 parts.

I fell foul of this once before. I needed 2 capitals to win. I'd destroyed the second to last guys capital, and his rocket. I let him have peace, when he only had two cities left - thinking there was no way he could get a rocket up before I took last capital. Few turns later, Whoosh - it was up. I was well annoyed.

I've taken his capital, destroyed his ship - he should have to start over. I don't think that's the case though.
zxcvbob Sep 21, 2016 @ 8:57am 
The AI's are usually pretty bad at finishing the spaceship even if they have most of the parts built. You have more time than you think unless you know that they've researched all the necessary techs.

If you're at war with them, use paratroopers to pillage roads and production tiles, especially aluminum mines. If you're not at war, see if you can start a world war to distract them.

When you destroy a part while it's travelling to the capital they have to build it over again.

Capturing the capital just moves the rocket to the new capital. It also takes out what was probably their highest production city.
The_Pastmaster Sep 21, 2016 @ 9:16am 
Originally posted by stevethebarbarian:
Originally posted by biogoo:
The only way to stop space vitory (aside of completey killing them) is to block their capital and hope they build a ship part somewhere else. If they cant get it into the capital, they cant complete the ship. This requires that you leave the stranded part be. If you destroy it, they might build it in the capital again. Just block off the way. Also, blocking production tiles in the capital might increase the chance that they build the part somewhere else (or slow down the production in the capital at least).


Thanks.

What I'm saying though, is that I have taken his capital where his spaceship was, and destroyed another part. In Victory Conditions it says he still needs 3 parts.

I fell foul of this once before. I needed 2 capitals to win. I'd destroyed the second to last guys capital, and his rocket. I let him have peace, when he only had two cities left - thinking there was no way he could get a rocket up before I took last capital. Few turns later, Whoosh - it was up. I was well annoyed.

I've taken his capital, destroyed his ship - he should have to start over. I don't think that's the case though.

If the AI doesn't have their original capital then the parts will go to the new capital.

Edit: Also: The ship is being built in space as far as I know.
Last edited by The_Pastmaster; Sep 21, 2016 @ 9:17am
General Malaise (Banned) Sep 21, 2016 @ 9:57am 
Originally posted by The_Pastmaster:
Originally posted by stevethebarbarian:


Thanks.

What I'm saying though, is that I have taken his capital where his spaceship was, and destroyed another part. In Victory Conditions it says he still needs 3 parts.

I fell foul of this once before. I needed 2 capitals to win. I'd destroyed the second to last guys capital, and his rocket. I let him have peace, when he only had two cities left - thinking there was no way he could get a rocket up before I took last capital. Few turns later, Whoosh - it was up. I was well annoyed.

I've taken his capital, destroyed his ship - he should have to start over. I don't think that's the case though.

If the AI doesn't have their original capital then the parts will go to the new capital.

Edit: Also: The ship is being built in space as far as I know.


Surely that's not the case? You can see it on the ground, and see it get launched.

It's fine that they start building elsewhere, but should have to start agan.


Originally posted by zxcvbob:
The AI's are usually pretty bad at finishing the spaceship even if they have most of the parts built. You have more time than you think unless you know that they've researched all the necessary techs.

If you're at war with them, use paratroopers to pillage roads and production tiles, especially aluminum mines. If you're not at war, see if you can start a world war to distract them.

When you destroy a part while it's travelling to the capital they have to build it over again.

Capturing the capital just moves the rocket to the new capital. It also takes out what was probably their highest production city.


I'm at war with the one I've just captured his capital, but now need to go stop another guy who's nearly as advanced with his bulid.

That would be OK, if this guy had to start his ship again, but I don't think he does. Seems wrong to me.
biogoo Sep 21, 2016 @ 10:02am 
To build the ship, you need to:
1. Build a ship part.
2. Move it to capital.
3. Add it to the ship.
For every ship part.

It doesnt matter what the capital city is. If the original one is taken, then the new one will do. Every ship part that goes through these points will be permanently added to the victory conditions. A ship part that is destroyed can be remade.
As mentioned, the only way to stop this process is to make sure number 2 never happens.
Last edited by biogoo; Sep 21, 2016 @ 10:04am
just.nuke.em Sep 21, 2016 @ 10:16am 
Originally posted by The_Pastmaster:
Edit: Also: The ship is being built in space as far as I know.
Then why does it launch from the ground when you finish it?
BubblestationCPH Sep 21, 2016 @ 10:17am 
Originally posted by just.nuke.em:
Originally posted by The_Pastmaster:
Edit: Also: The ship is being built in space as far as I know.
Then why does it launch from the ground when you finish it?

hence the afaik.. he wasnt sure, and hes been proven wrong. no need to rub it ;)
General Malaise (Banned) Sep 21, 2016 @ 10:22am 
I think when you take a city where the rocket is being built, all work added to it up to then should be destroyed. It seems that's not the case, so gives me no chance of wining this.

I could probably go take the capital of the other guy building a rocket, but not defeat this enough to stop him building 3 more parts - and stop the other guy.
The_Pastmaster Sep 21, 2016 @ 1:25pm 
Originally posted by stevethebarbarian:
Originally posted by The_Pastmaster:

If the AI doesn't have their original capital then the parts will go to the new capital.

Edit: Also: The ship is being built in space as far as I know.


Surely that's not the case? You can see it on the ground, and see it get launched.

It's fine that they start building elsewhere, but should have to start agan.

Huh. Must be in the older civs then. My bad.
OZFugazi Sep 21, 2016 @ 2:27pm 
hi..

1. completely destroy the civ. leave no cities.
2. completely surround and block capital.
3. destroy all production map resources, park a unit on any production resources (hills, mines, horses, sheep, ect). use nukes to create massive fallout, stop all cleanup.

those are your "reactive" solutions.

your "proactive" solution. is to keep track on which civ/civs are going obvious science.. and war them early.. or pay someone else to war them and keep the pressure on them. stop them before they become the problem you speak of. over time and experience.. you will know which civs tend to go for science over others. also.. you can determine civ focus by which wonders they achieve, which ideology they choose, how many city states they ally with.. ect.

science is the ONLY true method the AI has for actually winning against a human opponent. cheers that you leave that win condition checked. most folks uncheck it.. leaving really no challenge.

all the best.
General Malaise (Banned) Sep 21, 2016 @ 8:18pm 
Originally posted by OZFugazi:
hi..

1. completely destroy the civ. leave no cities.
2. completely surround and block capital.
3. destroy all production map resources, park a unit on any production resources (hills, mines, horses, sheep, ect). use nukes to create massive fallout, stop all cleanup.

those are your "reactive" solutions.

your "proactive" solution. is to keep track on which civ/civs are going obvious science.. and war them early.. or pay someone else to war them and keep the pressure on them. stop them before they become the problem you speak of. over time and experience.. you will know which civs tend to go for science over others. also.. you can determine civ focus by which wonders they achieve, which ideology they choose, how many city states they ally with.. ect.

science is the ONLY true method the AI has for actually winning against a human opponent. cheers that you leave that win condition checked. most folks uncheck it.. leaving really no challenge.

all the best.


OK thanks.

I think I can't win from the position I'm in now(not played since I posted this yet). I can't stop two civs from getting a Space Race victory, if their effort so far isn't destroyed.

I should be able to get the Capital of the other guy, so I'll try and do that. I think one will win long before I could get the other 3 capitals remaining, that havent started Space race.

I found the challenge far greater moving from Lvl4 to 5, than it seems 5 to 6 - but shouldn't base that on one go. I've had a couple of crushing wins on Lvl 5, which really come down to start location.

I didn't get such a good start location in this game, so if and when I lose - I'll hope for that to be a bit better next time.

It's the first game I've been in when someone's built UN and had voting too. All the denouncining stuff is rubbish. You get denounced, even if you were just defending yourself.

:)
Last edited by General Malaise; Sep 21, 2016 @ 8:43pm
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Date Posted: Sep 21, 2016 @ 6:49am
Posts: 12