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Ironically, I had noticed once late in the game that Gandhi proposed a ban on producing more nukes, but I did not play along with that and I like it as well when other AI civilizations are afraid of me especially with that 500 turn limit. One of the few civilizations not afraid of me on the ten player map was Siam. However, Mongolia did fall early in the game to Siam and Siam also had the largest empire towards the end of game leaving me under the impression that Siam is not necessarily one of the weakest AI civilizations in the game.
With a Terrible start location even the best civs can fail.
Not always, because Assyria was on the corner of the map and much weaker than Siam as their only neighbor with a lot less cities than them as well, but Siam never declared war on them even once before the end of 500 turns despite them not sharing the same ideology from late in the game. Instead, Siam was more distracted with Mongolia and Ottoman Empire mostly. Assyria had a small empire, but surprisingly they were peaceful overall throughout the entire game who only declared war on Persia and Arabia which at that time they had very few cities left at that point and Assyria was not even close to them either. And so, basically AI Assyria played it smart and safe by never declaring war on Siam, because if they did Assyria could have fallen very easily to Siam.
Add Monty as a neighbor to that horrible start and even the best civ is going down quick.
Assyria apparently started from a bad location on the Asian map because Siam had a lot more cities than Assyria, but Siam never declared war on them throughout the entire 500 turn game despite being neighbors with them and Assyria never foolishly declared war on Siam either. Ottoman Empire for example had hostile relations with Siam and had multiple wars with them, but Siam never actually captured their capital until the game was almost over which in theory might have been because of Ottoman Empire's great wall of China and combined that with the fact I never captured any of Ottoman Empire's cities either despite their long history of conflict with Siam. This means Assyria was safe from Siam throughout the entire gameplay despite starting from a bad location.
And you consider that a Success ? They Survived.
Better than losing their capital to Siam. I joined a few wars in Siam in going against the Ottoman Empire without me having to bribe Siam since they asked me first, but that was merely intended to distract the Ottoman Empire and Siam since I did not want the Siam empire to grow too fast and I was more specifically aiming for a Science victory anyway with my Babylonians instead of domination. Fortunately, Ottoman Empire was too distracted with Siam in their wars with them to go after any of my cities, but even without any real military help from friends Siam did well on their own against the Ottoman Empire.
a) Being eliminated. And the time of elimination. I'd not consider the state a failure anymore if they got rolled over after the industrial age ideology chaos turns the world upside down.
b) Not being eliminated, but surviving with only very few cities, a huge tech gap to average nation and basically only being around to cause political chaos and denounce people while no one bothered to finish that nation off completely.
b could be a 'win' if a terrible start and a few debacles set you back. It could even be a set up to steal a diplo win.
Oh, you're right! But because I think that's a terrible system and want to see the entire game play out through the ages, I usually only have points victory activated. It leaves the AI to do whatever they please.
In Beyond Earth, which is running the same engine as Civ 5 with only very minor AI improvements, I usually have contact victory enabled instead. I think that one is more fair to everyone: No affinity required, random element of finding a progenitor signal, tech race to build a satellite, production race to build a beacon wonder, military/defense test when others declare war on you while the beacon has to power up (over 60 rounds on epic speed).
I kinda don't like the normal Civilization victory conditions in 5 and 6...