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Musketmen are "melee" units. Unless it has the special "ranged attack" attack button instead of just the standard attack button it's a "melee" unit and will run up to its target to attack it.
Modern rocket artillery can only attack up to three or so tiles away, so the space each tile represents is pretty large, larger than what a standard soldier with a rifle would be able to effectively fight with standard equipment. This means your musketmen and other standard soldiers you'll end up getting later look like they're fighting pretty close to their target but are "realistically" fighting at the usual range they would be with what they've got.
I know that it is a bit confusing that bows and catpults appear to shoot further than a rifle but that is just the way the game is made and balanced!
Not quite. Gatling/machine guns and bazookas are ranged units with a range of one tile. They can only attack units in adjacent tiles but unlike melee units the unit they are attacking does not get to hit back.
While I understand the concept of a unit having a range of one tile, I did not notice that when machine guns and bazookas attack they did not take return fire like infantry do. Is the same true for antiaircraft and antitank guns as that would certainly help explain why the AI spams these items and uses them against infantry instead of their intended purpose?
I assumed the AI built a lot of AA guns because they can counter pretty much every non-naval unit in the game and without them it'd be way too easy to take cities with air. (especially city states that often don't have any air units)
always thought a range of 1 was kinda odd... how can a machine gun or missile not shoot at least as far as an arrow? tho if they did have more range they'd be kinda OP.