Sid Meier's Civilization V

Sid Meier's Civilization V

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Cerbrosyn Feb 2, 2021 @ 12:45pm
How do i install the community patch for multiplayer?
I already tried it, but got a lot of interface bugs
Originally posted by whatamidoing:
This[forums.civfanatics.com] is probably the most recent modpack made with the release version, but I haven't used it myself so I'm not sure if he's changed anything up.
I just build them myself with that tool. It's not as bad as he makes it out to be and I highly recommend doing so. Once you get the process down after doing it once or twice it doesn't take more than five minutes.
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whatamidoing Feb 2, 2021 @ 2:31pm 
What did you try to do? You just get the modpack (or make your own, if that's fallen on you to do) and put it in your DLC folder.
Cerbrosyn Feb 2, 2021 @ 3:45pm 
Originally posted by whatamidoing:
What did you try to do? You just get the modpack (or make your own, if that's fallen on you to do) and put it in your DLC folder.
Yes, i did everything right. But the interfaces are non-existant
whatamidoing Feb 2, 2021 @ 3:59pm 
Then you probably haven't done everything right. What, exactly, step-by-step, are you doing?
Last edited by whatamidoing; Feb 2, 2021 @ 3:59pm
Cerbrosyn Feb 4, 2021 @ 7:53pm 
I create the Z-MP_MODPACK folder into the dlc folder then extract each one of the mods into it
whatamidoing Feb 4, 2021 @ 10:19pm 
I'm not entirely sure what you're doing but it sounds wrong.

If you're trying to make a modpack, then modpacks for complex mods are made with this:
https://steamcommunity.com/sharedfiles/filedetails/?id=361391109
and not by extracting mods into a folder like you can with some simple mods. VP requires a couple extra steps to get the interface working properly too. You need to move EUI's folder (UI_bc1) into the modpack folder once it's made, and you need to replace .../MP_MODSPACK/Mods/(1) Community Patch (v 94)/Core Files/CoreLua/InGame.lua (or whatever your download is) with .../MP/MODSPACK/UI/InGame.lua. The UI will be broken when you run the game with the multiplayer workaround when you run it to make the modpack, but it'll still build properly.

If you're trying to install a modpack someone else made, it shouldn't be more complicated than just extracting whatever archive file you downloaded in the DLC folder. Also delete any other modpack you have there.

If you're trying to add mods to a modpack, I don't think you can, you'd have to build a new one with the workaround.
Last edited by whatamidoing; Feb 4, 2021 @ 10:19pm
Cerbrosyn Feb 5, 2021 @ 12:39pm 
Originally posted by whatamidoing:
I'm not entirely sure what you're doing but it sounds wrong.

If you're trying to make a modpack, then modpacks for complex mods are made with this:
https://steamcommunity.com/sharedfiles/filedetails/?id=361391109
and not by extracting mods into a folder like you can with some simple mods. VP requires a couple extra steps to get the interface working properly too. You need to move EUI's folder (UI_bc1) into the modpack folder once it's made, and you need to replace .../MP_MODSPACK/Mods/(1) Community Patch (v 94)/Core Files/CoreLua/InGame.lua (or whatever your download is) with .../MP/MODSPACK/UI/InGame.lua. The UI will be broken when you run the game with the multiplayer workaround when you run it to make the modpack, but it'll still build properly.

If you're trying to install a modpack someone else made, it shouldn't be more complicated than just extracting whatever archive file you downloaded in the DLC folder. Also delete any other modpack you have there.

If you're trying to add mods to a modpack, I don't think you can, you'd have to build a new one with the workaround.
Do you have a link to the latest version of the vox pupvli modpack?
The author of this thread has indicated that this post answers the original topic.
whatamidoing Feb 5, 2021 @ 1:27pm 
This[forums.civfanatics.com] is probably the most recent modpack made with the release version, but I haven't used it myself so I'm not sure if he's changed anything up.
I just build them myself with that tool. It's not as bad as he makes it out to be and I highly recommend doing so. Once you get the process down after doing it once or twice it doesn't take more than five minutes.
Last edited by whatamidoing; Feb 5, 2021 @ 1:28pm
Cerbrosyn Feb 5, 2021 @ 4:25pm 
Originally posted by whatamidoing:
This[forums.civfanatics.com] is probably the most recent modpack made with the release version, but I haven't used it myself so I'm not sure if he's changed anything up.
I just build them myself with that tool. It's not as bad as he makes it out to be and I highly recommend doing so. Once you get the process down after doing it once or twice it doesn't take more than five minutes.
Thanks, i might as well try to make a modpack myself.
There are special steps to making a mod pack with a DLL. I could never figure out how to properly do it. Also you can only have one active DLL mod at a time.
whatamidoing Mar 4, 2021 @ 4:20pm 
Originally posted by BillyJoelWilliamson:
There are special steps to making a mod pack with a DLL. I could never figure out how to properly do it. Also you can only have one active DLL mod at a time.
To get around that I copy the dll file and modinfo file out to a different folder, then delete the dll from the original mod folder and remove the reference to it in the modinfo file, then go through the usual MPMPM process and paste the dll and unmodified modinfo file into the mod directory of the modpack. One update it stopped playing nice with the dll in there (although MPMPM was still the loaded dll) and I went through with doing that above, and I just kept doing it without checking if it's strictly necessary since it doesn't add any time at all.
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Date Posted: Feb 2, 2021 @ 12:45pm
Posts: 10