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I second Fastdash's comment.
For specifics, the military AI is more refined than the hordes in vanilla and will try to protect ranged units, push where it feels it's strong, and withdraw where it feels it's weak. It's kind of hard to quantify, but I do think it's a big step up from vanilla, although obviously still not human-level. Outside of unit tactics, the AI seems to focus more on growth and development (example: internal trade routes shipping food) than vanilla and will try to expand to fill empty land where it can, which results in a more filled-in map than I'm used to in vanilla as someone who plays on huge (usually modded to be even larger than huge) maps without creating a whole bunch of completely worthless 3-pop cities like the vanilla city-spammers do, although the different happiness system in full VP almost certainly helps there. The AI will also value resources differently based on how desperate it is for them, which is something I don't think it does, at the very least to the same degree, in vanilla. That's what I can think up now for the visible changes.