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The same is not true when attacking a city however, in that area the siege unit will always win for damage that can be done thanks to their built in bonus.
Never seen the use of melee units in a city for defense as they take damage when attacking while ranged units don't but are now protected from attack as the city takes the hit instead.
What unit type you have in the city makes no difference to the cities attack power, with the semi exception of the Oligarchy social policy which make the cities attack stronger if any military unit is in the city.
If the city is on the coast it can have both a land and a sea unit inside it at the same time.
Sometimes use gatling gun if a city state gives it to me.
Also side question — does cover promotion effect anything in cities? Or is it useless in cities?
I presumed so with the melee, I didn’t know though if like, if the melee unit is much stronger in defense, it mattered any more. I didn’t expect it to be the better option though.
But I was asking which type of range unit, since both the city and the range unit attacks, was preferable? Since the city attacks, it doesn’t change, apart from the policy, but I didn’t know if trebuchets were any stronger than crossbows in attack power, outside of fortified units and cities.
Does ships effect city defense at all, or just as an extra attack? I didn’t think I noticed a difference in the past, but it would be kind of useful if it did effect defense.
For my capital, if at all possible, I like to sandwich it between two forts, eventually two citadels, so there's not much space, adjacent to it, that an enemy can stand without taking damage.
If I have an aggressive AI neighbor then I keep the strongest melee unit available in the city and my best archer on a hill over looking my perimeter. The archer and the city soften up the target and the melee unit finishes them off unless I'm getting swarmed then its the other way around. Attacking with the melee unit against a strong melee opponent won't kill the opponent on the first attack which leaves my injured melee unit inside the city where its still safe from a flanking attack and can heal while the archer finishes off the injured enemy unit. If I'm in hilly terrain or heavy forest or jungle I'll also go with a strong melee unit since I may not have line of sight with an archer. But once I get artillery I use that instead and keep a mounted unit nearby as a forward observer.
I don't know but I'm going to try to play later this evening, and I'll take a look and see if the numbers change or not.
i also have never noticed any effect by a ship on city defense. To me, this makes sense since ship's company would remain on board the ship and not "man the ramparts".
Tbh I haven’t really fought defensive wars later game, but that is good to know when I do. Makes sense thinking of it now, since some battleships and cruisers have fired on enemies while still on port, or even ran aground to stay afloat and fire.
I wouldn’t imagine a missile cruiser would be very useful for it though, since then you could just use guided rockets in the city, and keep the cruisers at see to fire rockets where needed.