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Sacred Sites is faster when it works, but I've never been able to get it to work.
Well, it worked for me in my earlier Aztec game when AI Spain took the piety path, took two religious buildings as follower beliefs, sacred path as reformation belief and afterwords started converting my cities. I go the extra tourism "for free" which helped a lot to defend against ideological pressure and the stupid, puny Spainish empire got wiped out by France :-)
This illustrates in a nutshell the problem with the "Sacred Sites"-approch to cultural victory. To secure two religious buildings + the "sacred path" reformation belief you probably have start out with the piety tree on higher difficulty levels, but that means you will miss the vital early game growth-/expand-/military-bonuses from the tradition-/liberty-/honor-trees.
I have actually just taken "Glory of God" in my current game and I don't regret it. I had more than 3000 point of faith and +100 faith pr. turn, but didn't want to spent it all on a great profet nummer 6, 7, 8..., because of the steep increase in cost. With "Glory of God" I could immidialy buy a GE to rush a key wonder, a GS to built an academy and a GM to fulfill a city-state quest. So much more interesting and better than just getting 16 extra tourism points from "Sacred Path".