Sid Meier's Civilization V

Sid Meier's Civilization V

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Original Civilization for the SNES
Curious to chat with people who played the game in the 90's
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Showing 1-6 of 6 comments
Lobinho Oct 23, 2017 @ 3:05pm 
It was the game that introduced me to the series (back in the mid 90's), althought I did not enjoyed as much as I should. To be honest I found the lack of (well known) strategy games in the 16 bits generation disappointing.

Back there I used to play with Rome just because my history classes painted the romans as the appex of classical social/military structure in Ancient Times. My most "found" memory of the game is the fact that any civilization that meet you claim that you are inferior and demand something, but when you deny, they claim that you are respectable, hehehe.
Brecor Oct 24, 2017 @ 3:49pm 
Was hooked on the old Colonisation. Never warmed to the early Civ. But not on the SNES. That sounds awful.
m. Oct 24, 2017 @ 10:55pm 
I played it on an Amiga 2000. Oh my... getting sentimental - two floppies (880KB each) was the game if I remember correct. But I loved it! I was a kid and was astouned about all the background information in the game. Unit being squares.
BubblestationCPH Oct 25, 2017 @ 12:20am 
First Civ was unbalanced as F. Could forward-defend strategic bottlenecks with a single Phalanx unit on a hilltile and kill everything with Chariots, and those two unit-types was all you needed up untill gunpowder or so. Say, you had NA as start area, and you ran a Phalanx to Panama, that would effectively secure all of NA. In Europe you could drop a Phalanx in say, Suez wich would cut of Africa and leave you EU more or less for free. Same in Russia. drop one near Alaska and setlle towards EU. Ofcus. generic maps also had chokepoints but you had to find em first and they was often easier to block off than Real World Maps.
You could exploit the Workers and have em complete tiles in one turn.
You could bypass the diplomacy simply by building the UN building. And most(all?) the wonders that gave you a building would give that building in all your citites, or all your citites on that continent. You got techs from any city captured, and you could spy wich citites was building what and could sagotage it if you wanted. Or steal a tech of your choice should the AI have the techlead.
The railraods gave unlimited movement, and the ICBM could reach close to any tile on the entire map. The use of nukes(and foossilfueld energy) would cause global warming wich could be exploited cus the AI couldnt recover from rising sealvls. PvP was practially nonexistant as the moves was passed on by email, and the internet was still in its first stages

edit; and oh. you could build Entertainers if your happiness dropped too much.

The game was great. but it was a mess balancewise
Last edited by BubblestationCPH; Oct 25, 2017 @ 12:29am
Cool-hand-luke Oct 26, 2017 @ 2:00am 
I enjoyed the game growing up on the old dos systems C: FTW... anywho I was wondering if any one had incountered a strange bug like mine. As i recall you could only have 1 maybe 3 game saves. At any rate i left the game save with a strange turn in a game that was a world map with me starting as england working my way to china. As i was reaching russia the turn started with a diplomate with 99 moves that came out of no where and was maybe a chinise unit i had control of allowing me to go to any of china tiles and spy or russia. was a very strange bug or was it a easter egg i triggered by mistake?
illum Oct 28, 2017 @ 12:48am 
I recall having to look up the tech tree in the manual (or someone's copies of it) just to play the damn DOS game. But still loved it. Played the SNES too.
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Date Posted: Oct 23, 2017 @ 12:10pm
Posts: 6