Sid Meier's Civilization V

Sid Meier's Civilization V

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Furry Eskimo Feb 22, 2019 @ 2:48pm
Ideology is Disliked?
What makes an ideology disliked?

I chose freedom and got like, -30, why?
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Showing 1-14 of 14 comments
Ghadaro Feb 22, 2019 @ 3:19pm 
If you mean why are you getting a diplomatic penalty that's caused by the other civ following a different ideology to you.

If you mean why are you taking a happiness hit that basically means people with differing ideologies have more cultural influence over you than you have over them
If other civs have the same ideology as you, they will like you. If they have a different ideology than you, then they will hate you. It's a permanent red scare.
Furry Eskimo Feb 22, 2019 @ 6:24pm 
ahhh....

Yeah, this time I invested entirely in science, money, and the military.
I turned cultural victory off, so I thought it was pointless to try investing in it.
Guess I was mistaken.

Part of the trouble is that I started small, but because of my small army people would fight me. I could build an army Super fast, so I dominated the region, and now have two rival forces on either side of me. If I take on option, the other hate me..
Furry Eskimo Feb 23, 2019 @ 6:52am 
Yeah, ok, this feels broken.
All three ideologies give me Massive negative happiness!!! Between -15 and -30
1yrHiatus Feb 23, 2019 @ 10:14am 
Are you have the least total culture in the game? Influence can play alot in ideology imo
Originally posted by Furry Eskimo:
Yeah, ok, this feels broken.
All three ideologies give me Massive negative happiness!!! Between -15 and -30
You need to work on your culture. That unhappiness comes from ideology pressure, which is different from diplomatic modifier. If the AI's tourism is overwhelming your culture output, you will start to get unhappiness.
Ghadaro Feb 23, 2019 @ 11:01am 
If 1/3rd of your population want Freedom, 1/3rd want Autocracy and 1/3rd want Order no matter what you choose you are going to upset 2/3rds of the population.
If the other civs are fairly evenly spread in ideologies and you have fallen a long way behind in culture/tourism thats the situation you end up in.
Furry Eskimo Feb 23, 2019 @ 12:02pm 
Yeah, I didn't invest in culture on this playthrough and was really surprised.

Honestly, I'm no cultural wizard to begin with. That's why I turned the cultural victory off. I was bored with trying to build wonders and move art around on a confusing chart to get the best bonuses, and I almost never invest in boats, and I think it's that tree that unlocks places to put the art.

Basically I wanted a game that focused on economics, war, and relationships, without culture and faith eating up my time on the side.
Looks like there's no avoiding it though.. I'm forced to pick an ideology, and because my country is divided, I can't win.
Originally posted by Furry Eskimo:
Yeah, I didn't invest in culture on this playthrough and was really surprised.

Honestly, I'm no cultural wizard to begin with. That's why I turned the cultural victory off. I was bored with trying to build wonders and move art around on a confusing chart to get the best bonuses, and I almost never invest in boats, and I think it's that tree that unlocks places to put the art.

Basically I wanted a game that focused on economics, war, and relationships, without culture and faith eating up my time on the side.
Looks like there's no avoiding it though.. I'm forced to pick an ideology, and because my country is divided, I can't win.
Culture really doesn't have anything to do with winning a culture victory. It's possibly to invest in culture without going for lots of tourism, and tourism is how you win a culture victory. Having decent culture is always a good idea though, it staves off ideology pressure, helps your borders grow faster, and unlocks social policies faster.
zxcvbob Feb 23, 2019 @ 2:35pm 
The AI's *love* Order (Communism), unless the human picks it first, then they like Freedom, unless a very high culture AI took Autocracy (Fascism) first. Remember, they are not necessarily trying to win, they are trying to make you lose.

-30 is survivable. Take the happiness tenets (especially "Universal Suffrage") and build the Statue of Liberty, and start allying mercantile and cultural city-states. If you're forced to switch ideologies, at least make sure you build SoL first. I like to take Treaty Organization and use it to ally most (all) of the CS's, then ram Freedom thru as the world ideology. Just be prepared for a world war shortly after you do.
Last edited by zxcvbob; Feb 23, 2019 @ 2:37pm
Originally posted by zxcvbob:
The AI's *love* Order (Communism), unless the human picks it first, then they like Freedom, unless a very high culture AI took Autocracy (Fascism) first. Remember, they are not necessarily trying to win, they are trying to make you lose.

-30 is survivable. Take the happiness tenets (especially "Universal Suffrage") and build the Statue of Liberty, and start allying mercantile and cultural city-states. If you're forced to switch ideologies, at least make sure you build SoL first. I like to take Treaty Organization and use it to ally most (all) of the CS's, then ram Freedom thru as the world ideology. Just be prepared for a world war shortly after you do.
Lol in lower difficulties it's easy to run far ahead in science, and it's very easy to beeline radio. Just shove through world ideology while lots of AIs don't even have ideology yet, and watch them struggle the instant they get it.
Furry Eskimo Feb 24, 2019 @ 7:10am 
Yeah, idk how to change ideologies.

I've played a few long games, but not many games total.

This means that usually I end up committing to my decisions for a long time. I'm not quite used to this, weird, sudden culture need.

Kind of silly but I've never really been clear on religion, culture, or tourism. Kind of all seem the same to me.

To make a religion you need to invest in shrines early in the game.
Lots of things make culture, but it's for social policies and ideologies? And also is related to art?
And tourism is based on culture and special tourist buildings and relates to other countires, and if I dominate them that way, I can win in a culture victory?
Budjettivaje Feb 24, 2019 @ 7:49am 
Originally posted by Furry Eskimo:
Yeah, idk how to change ideologies.

I've played a few long games, but not many games total.

This means that usually I end up committing to my decisions for a long time. I'm not quite used to this, weird, sudden culture need.

Kind of silly but I've never really been clear on religion, culture, or tourism. Kind of all seem the same to me.

To make a religion you need to invest in shrines early in the game.
Lots of things make culture, but it's for social policies and ideologies? And also is related to art?
And tourism is based on culture and special tourist buildings and relates to other countires, and if I dominate them that way, I can win in a culture victory?

You can change the ideology in the Ideology tab but if you do so, you will be in Anarchy for one turn and for that time your civ won't produce anything. And I'm not talking about just ceasing the production in the cities, you get 0 science, 0 culture and 0 everything for one turn. You also lose all your tenets from your previous ideology so don't ever actually change your ideology manually. It's better to try to sort out your happiness problems through other means.

Shrines are worth investing in. Even if you can get a Pantheon without building them, you usually still want Shrines and Temples for Faith generation at some point. Faith generation scales linearly throughout the game, unlike Science and Culture, so investing in a strong religion is worthwhile. With a strong and influential religion you get diplomatic bonuses with City States and other civs, some extremely useful tenets for Gold and Happiness maintenance and the ability to purchase Great People in the late game.

Yes, culture is mainly generated by building Culture buildings and wonders, generating Golden Ages or popping Great Writers for Political Treatises. And yes, you generate culture to unlock new social policies and ideology tenets. The other function of Culture is that it acts as defense against the tourism of other civs. The more Culture you have, the less you're affected by other civs' tourism.

Tourism is generated by Great Works, Artifacts and certain wonders. It can be further boosted by Hotels, Airports, International Games project, Great Musician concert tours and such but the Great Works and Artifacts are the bread and butter of Tourism.
Your Tourism is compared to the culture of other civs and that determines how rapidly your civ is influencing others. Once your Tourism reaches Influential-status with all the remaining civs in the game, you win the Cultural Victory.

And just to be clear, Faith and religion don't necessarily have anything to do with Culture and Tourism. You don't necessarily need a religion to win a Cultural Victory and you don't need Culture generation to found a religion.
Last edited by Budjettivaje; Feb 24, 2019 @ 8:29am
Ghadaro Feb 24, 2019 @ 8:19am 
If a civ is producing a lot of culture or tourism (high culture civs tend to have a lot of great works so also produce high tourism) dont let them have open borders. Tourism gets % based bonus for open borders, shared religion and active trade route.
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Date Posted: Feb 22, 2019 @ 2:48pm
Posts: 14