Sid Meier's Civilization V

Sid Meier's Civilization V

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Build Heroic Epic, yes or no?
Im trying to get a tight build order and tech order down that will keep me competative in domination games but Heroic Epic is a snag for me.

My main issue is i am reluctant to build an army till i have it and then im only building units in that specific city, which seems counter productive for a wide warmongering empire, who should be producing lots of units from many cities, espeically on the frontier of battles.

My question is the 15% combat bonus really worth limiting my army production till a certain point in game and limiting it to one city?

Note: Im also going wonderless in this build order. While Heroic Epic isnt a wonder it maybe facotr into the choice.
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Matthew 1. feb. 2019 kl. 22:34 
It is a trap.

I've messed around with trying to find an efficient way to mix it in, but in the end, it just isn't worth.

Come late game you can build it in a city which you rush-purchase bombers out of, or something similar, but at that point the 15% is rather insignificant.

Early game warmongering is all about tempo and there is just no good way to waste that much production on rax and a national wonder while also getting military and using it quickly.
76561198799323534 2. feb. 2019 kl. 8:33 
Oprindeligt skrevet af iRho:
My question is the 15% combat bonus really worth limiting my army production till a certain point in game and limiting it to one city?

Unlike Matthew I'm not an expert in early game warmorgering, but agree that an early HE is not worth it in general.
Normally I don't build until late in the game, and then it will usually be a high production coastal city, so that my new naval unit will get the combat bonus.
The only time I ever build an early HE (right after National College) was in a domination game with the Zulus, but it was quite special circumstances:
1. My capital had a huge early production (3 sheeps + 2 gems in desert hills + Petra = 20 hammers!), but Ai's forward settled all the other good spots, leaving me with jungle locations for my 2. and 3. city, so nearly all early military production had to take place in the capital with the HE anyway.
2. I was focusing on the honor tree, which is less useful than liberty for early game warmongering, but I wanted to skip that anyway until the medieval era, where my unique unit would become available, and focus on my infrastructure and diplomatic relations.
3. Playing Zulus I wanted to get the inkandas in all my cities anyway.
4. Even though I was going 100 % domination, I still wanted a slots for an early great work of writing of my own. The HE has one such slot (+ 1 culture), which meant that the effective cost of the HE was 100 hammers less (the cost of an amphitheater).

Grendalcat 2. feb. 2019 kl. 14:03 
I rarely bother with it. Especially in a Domination only game, you want to get a fair number of good units produced early and start conquering enemy capitals.
zxcvbob 2. feb. 2019 kl. 14:20 
It is worth it if you're Venice or maybe India or The Aztecs. (playing very tall with just a few cities that aren't puppets) If you're playing wide, it's not worth building.
Bullwinkle 2. feb. 2019 kl. 17:14 
If you like warmongering, see which civ has it, then capture it, then after the rebellion dies down, annex that city. Don't waste time building it.
Sidst redigeret af Bullwinkle; 2. feb. 2019 kl. 17:14
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