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Pretty odd though. 2 turns is way too fast. Maybe the first tech they stole was something from Ancient or Classical era? I think this also factors in as to when your (so probably also the AI's) next steal is due.
Spies are more 'efficient' if there is a large technology difference between the two civs. I think having unresearched 'cheap' techs can shorten the time for a steal drastically.
(if you lead the technology, you need to have a spy in your capital)
They (not just Germany) are stealing ridiculously old techs, like Masonry and Calendar, so that might be it -- Bismarck beelined something like Chivalry and Banking, and ignored other parts of the tech tree. I know he's in the Ren era because he was the first one there. I kinda did that too to get to the Industrial era quickly (Fertilizer) so I could stop making faith purchases and let it accumulate for something nice, like scientists and engineers.
The most unreal thing is, if they steal a tech, you have like a 1/3 chance to kill them with a lvl 3 spy, 1/3 that they steal and you spot them, 1/3 chance they steal and you see nothing. If you steal a tech, it's like a 4/6 chance they kill you, 1/6 chance they spot you, 1/6 chance you get away, and that with your lvl 3 spy against their lvl 1 spy. I know it was lvl 1 cause just killed their only spy 3 turns before.
Does this work for human players too? Steal something stupid (sailing) just for the upgrade and then steal a good tech (rifling) a few turns later for another upgrade?