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I so like the cash boost from temples on the Piety policies if I am playing a mercantile civ.
Like anything in Civ V, sacred sites is effective to the extent that it coheres with your strengths (as a civ and as a playstyle) and attacks the weakness of your enemies.
If you have selected two faith buildings; sacred sites is a solid choice...giving you more cultural policies (in the long term if faith buildings are built efficiently), giving you more faith for great people, making a tourism win easier and also putting civs that choose a different ideology under pressure.
It is even more advantageous if the civs in your game are poor at culture generation.
It is a poorer choice if you have only selected one faith building and have poor/mediocre faith generation meaning you are not very efficient at building religious structures.
I have won multiplayer games with the Celts using sacred sites, and would also consider taking it with other good faith producing civs.
However, I would never go 'straight piety' in order to achieve this. I would work the left side of liberty or take tradition and finish it before going through piety.
I think to see sacred sites as a 'game winning strategy' in itself is incorrect; it is a religous belief that can confer huge cultural power on the civ who adopts it.
The main problem with it is three different things. First, it can be difficult to beat AI's to a religion before they take the faith building picks on higher difficulties. Second, Piety is a slow policy tree. Which is fine if you pick it up later, that leads to the final point. Only one Civ can get Sacred Sites and AI's love Piety. So if you don't lead with it, you risk losing out on getting Sacred Sites.
tl;dr it can be a fun, thematic way to play a culture game but doesn't scale well as you go up in difficulties
(it is not impossible on higher difficulties though, just that the odds are heavily stacked against ya)
It wouldn't help make up for its disadvantages and that would make it even more difficult to form a religion if you don't get Piety and others do.
The problem with Piety compared to Tradition and Liberty is more about momentum. Tradition and Liberty kickstart your empire by giving you vital bonuses you need early on in the game. Piety's bonuses are more for playing the long game. Problem is, early game bonuses tend to be way more useful than late game bonuses. It doesn't matter how many holy sites you can eventually place down, how much fpt you will be getting if your empire is significantly behind where it should be if you went Tradition/Liberty.
That's why the civs who get bonuses to faith generation are much better than other civs at using this reformation belief.
You can go liberty or tradition with these civs and get the inherent bonuses from your UA (Maya - the Pyramid +1 faith and +2 science, Celts - Druidic Lore +1 faith for city next to forest and +2 for city next to 3 or more forests, Ethiopia - Stele +2 faith.
This allows you to hold off on piety for a period of time and take advantage of the better early tenets in the liberty or tradition tree.
I agree with Matthew:
'Tradition and Liberty kickstart your empire by giving you vital bonuses you need early on in the game. Piety's bonuses are more for playing the long game.'
Piety can be incredibly powerful in the long term, but there is just no decent use for it the early game...
You don't need lots of early happiness/more faith/more culture in the early game. You need to get to a higher pop as soon as possible.
The monarch policy in tradition or good trading if you go liberty gives you plenty enough happiness before it then makes sense to go into piety for those extra culture/faith/happiness mechanics.
It all makes perfect sense. I have never tried multiplayer myself, but with all player starting on an equal footing, I guess that the Celts have reasonable chance of getting many cities, two faith buildings and Sacred Sites, and in that case it is obviously a powerfull strategy.
I have tried the Celts myself on immortal level myself (8 city liberty game). I liked playing them, but I only managed to get one faith building, and I did therefore not find it worthwhile to pick Sacred Sites. Instead I picked "To the Glory of God" -- the very best reformation belief in my opinion because of its flexibillity. Thanks "To the Glory of God" I could rush build Eiffel Tower and Broadway with GE's, get internet faster with GS's and faithbuy a great general to boost my war against my main cultural rival, Egypt.
Off topic: what kind of music does the whole world listen to when the Celts win a cultural victory -- U2 and bagpipe music? And are they buying your kilts instead of "blue jeans"?
If you tried this in a game with decent players you would be crushed.
It might work against inexperienced players, not versus veterans...