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Except Babylon. The Babylon AI is terrible (I don't know why)
Good human civs. that usually performs well in the hands of the ai:
Greece (no need to expain why I guess)
Zulus (very threatering in the first half part of the game but looses momentum in the industrial era).
Mediocre/weak human civs. that performs surprisingly well in the hands of the ai:
Russia, Rome, Iroquois (they never "forget to expand their borders")
Strong human civs. that performs terrible in the hands of the ai:
Babylon (hey, where are your arcademies Nebby?)
Mayas (hey, what are you doing with all your extra great people?)
Poland (hey, what are you doing with all your extra social policies?)
Weak human civ. that performs equally bad in the hands of the ai:
Indonesia (hey, where are your unique lux. resources from the cities you should have settled on other continents/islands?).
Huns and Zulu can be good wildcards. Though results can vary. Some games they pose as major threats, other games their warmongering can keep everyone (but you) in the stone age so you end up launching spaceships while everyone else is struggling to learn how to make firearms.
Spain always seems to do poorly as the AI.
Every time she gets a lots of cities, tons of golds and a lot of luxury resources. So evertime I see her in a game I gotta destroy her before she becomes annoying.
I think that the bests civ played by IA are the most warmonger and aggressive. Like Alexander always does war in early and if he succeds, he becomes a real monster. When I see Rome and they get iron they always crush all others AI nearby. Same with Carthage.
The rest of the AI that requires to be played smartly like Korea IA usually sucks because the game doesn't make them doing what they're supposed to do. Like Holland that doesn't want to trade his last luxury ressource for an other of mine when he would still get a lot of happiness ¯\_(ツ)_/¯