Sid Meier's Civilization V

Sid Meier's Civilization V

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Question about Trading posts
The bonus gold in the description, is it GPT or is it a one time bonus when their construction is complete?
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Showing 1-15 of 19 comments
Flip Jun 20, 2018 @ 8:02am 
the tile itself will give you a gold bonus, meaning if you work a trading post w/ your citizen in your city you'll gain an additional one gold (assuming you don't have any other bonuses)
Ooooh it has to be worked.... So my having 50 (not exagerating) of them isn't actually helping on it's own...
lukebaird84 Jun 20, 2018 @ 9:41am 
Did you set your workers to automate while having puppetted cities or something? Hooray worker AI...
No.... I thought it may be GPT and had nothing they recommended I build so I just went with trading posts along the borders of my cities.
Drunk Demoman Jun 20, 2018 @ 10:57am 
Originally posted by Jeff:
No.... I thought it may be GPT and had nothing they recommended I build so I just went with trading posts along the borders of my cities.

Trading posts are only worth building on jungle tiles, as the science bonus you get down the rat. tree plus the two science from uni's complement each other well.
All right. Well my original city was in a desert and I only have other cities due to civs deciding to spy on me and tell me to go find myself in the alps when I told them to stop. And two cases of civs settling right next to my borders and telling me something similar when I asked them nicely not to do that!

Now I'm a bigger warmonger than Gandhi because I HAD to capture their capitals instead of razing them to the ground and erasing these civs from the anals of history...
zxcvbob Jun 20, 2018 @ 2:23pm 
Trading posts suck initially, when you first research Guilds, but they are still worth building on jungle tiles or in a puppet city where you want to limit growth. And you get an extra GPT during golden ages, which is nice.

When you research Economics (I think that's the one) they give an additional GPT so now they are pretty good but not great. Finish the right side of Rationalism and they start yielding science. Finish Commerce and they yield one more GPT.

A jungle trading post with all the modifiers (ignoring the culture pantheon) can yield 2 food, 3 science, and 3 gold (4 during golden age.) That's pretty darn good. And the science and gold get multiplied by your science buildings and market/bank/stock exchange. But you have to work the tile.

In the late game I usually replace most of my farms with trading posts, even in my core cities.
Last edited by zxcvbob; Jun 20, 2018 @ 2:24pm
but they need to be worked by my citizens to give gpt right?
Drunk Demoman Jun 20, 2018 @ 3:03pm 
Originally posted by Jeff:
but they need to be worked by my citizens to give gpt right?

Anything that's not directly in your capitol, and is also not a specialist must be worked
wait so any trading post build in my capitol's area will award gpt even if not worked?
Drunk Demoman Jun 20, 2018 @ 3:23pm 
Originally posted by Jeff:
wait so any trading post build in my capitol's area will award gpt even if not worked?

No, my post says that unless it's a building in your capitol, as in, the capitol itself, not the tiles around it, and also is not a specialist slot, you must work it.
ah okay thanks
kkeday Jun 20, 2018 @ 6:03pm 
There is a Rationalism boosts the science output from Trading Posts considerably. So they are a great endgame tile improvement.
Drunk Demoman Jun 20, 2018 @ 6:32pm 
Originally posted by kkeday:
There is a Rationalism boosts the science output from Trading Posts considerably. So they are a great endgame tile improvement.

You're thinking of free thought: +17% science from universities, and +1 science from trading posts
Tenkula Jun 20, 2018 @ 7:15pm 
your population in cities can only reach 3 tiles away. if your city limits are further than that, you only gain resources i.e. iron or ivory added to your pool where you can use them for trading or building but you cannot get "if worked" bonuses. best civ imo is brazil at jungles, you can build trading posts without getting rid of the jungle/forest in that tile, gaining the food/production bonuses and trading post benefits. then observatory and university to gain science from them and there was passive/religious buff that adds even more gold to them (cant remember which did what).
also loads of culture
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Date Posted: Jun 20, 2018 @ 7:43am
Posts: 19