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Here's 2 more good threads for you:
https://forums.civfanatics.com/threads/the-deity-challenge-lineup-game-1-the-zulus.528421/
https://forums.civfanatics.com/threads/zulu-domination-guide-deity-standard-pangea.504129/
When you fill the Honor tree and you're waiting for Rationalism to unlock, you probably want to go Commerce, but Tradition's not bad either. Your captured cities will get the free monuments, etc, and the fast border expansion for your capital and the free unit maintenance for garrisons (the units you leave behind while they heal) is nice.
If I have iron, I always build some longswordsmen; they are a lot tougher than Impi (use them for your city-killers) and you can upgrade them to muskets with the "buffalo" promotions.
Thanks for your useful advices. I have started the game and has just entered the medieval era. I started out with the right side of the honor as you recommended but decided to take two tradition policies (opener + aristocracy) before finishing honor. Because of my starting location I decided to skip early warmongering with spearmen and build up my three cities for medieval/renaissance era warfare. Bad news: my 2. and 3. city are jungle cities with mainly "calendar resources" (= few hammers). Good news: my desert capital (with lot of hills, flood plains, and gem, marble and sheep resources) have become super productive after I got the "desert folklore" pantheon + "religious community" follower belief and managed to build Petra, and is now able to produce impis (with 15 % extra combat strenght from Heroic Epic) in just two turns. In the meantime the Celts have built Stone Henge and Borudur and taken the "holy warrior" follower belief so when I capture and annex the holy city of Edinburgh I will be able to faith buy some more units to capture the Korean city with the very best happiness wonder "Notre Dame". Hopefully I will manage to do that before Korea get access to industrial era military units. Afterward I should be in a good position to dominate the rest of the world (America, Byzantine, Japan, Greece and Arabia).
Upgraded 7 archers up to crossbows, 5 spears. I also bought a granary and a stables in Ulundi. Of course, this dirt is so good that both Liberty and Tradition would do more than fine, but it shows that Honor (i)is(/i) viable. I've also spawned 4 GGs (I think) and, obviously, I have many more promotions than I'd otherwise have.
As a side note, I settled Ulundi on turn 3 or 4 (could've been 1 turn sooner, but I had no prior knowledge of the map).
Well, I have gone tradition many times and also tried a liberty-piety game with the Celts. The honor tree is the only that I haven't explored fully yet so I want to try it. And if full early honor isn't a viable option for the Zulus and other civs. with a strong medieval UU it is not an viable option for anyone. Honor openings are obviously not useful if you want to skip warmongering until you are the technological leader. It is not useful either for very early game warmongers with ancient/classical UU. The Huns should obviously build battering rams and horse asap, and not waste time building baracks and settles -- therefore they should go liberty. The Zulus can wait a little longer and built up their infrastucture while waiting for the impis, and therefore don't need the initial momentum from liberty quite as much.
Honour is an okay start at lower difficulties, but that's the nature of low difficulties. ANYTHING works. In terms of actually viable strategies that work as difficulty rises, or you're playing against people that know what they are doing. Then Tradition and Liberty are the vastly superior options.
I still don't like it, but I know there was quite a following for Deity Honor games a few years back.
It is on lower difficulties where you really feel it being much slower, since you cannot abuse the AI as much.
Just throwing that out there for what it is worth. What it comes down to in the end is whether you are actually using what the policies give you. If you aren't going to be heavily farming xp's to abuse certain promotions and gold, then you are missing out on the entire reason to go Honor. May as well go Tradition/Liberty, which you can still warmonger just fine.
I don't see the reason to bring up multiplayer in a thread that's clearly for singleplayer. Every MP player that's worth his salt plays with mods (like NQMod), so it's even more pointless to do so.
Not really. Unless I'm gaming the settings to specifically set up where that scenario is good, I'd rather go Liberty for it's military advantages and every other advantage that Honour doesn't have at all instead.
What Matthew said is as true as it gets—Honor is most viable on Deity where you'll get more kills (so more gold) and more (and quicker) promotions.