Sid Meier's Civilization V

Sid Meier's Civilization V

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Skidee Mar 30, 2018 @ 2:12pm
do continents maps usually spawn 5 continents?
I'm in a map where there are five continents equal in size. Some Civs even have personal continents that they don't share with anyone

http://steamcommunity.com/sharedfiles/filedetails/?id=1347209823
Last edited by Skidee; Mar 30, 2018 @ 2:47pm
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Showing 1-8 of 8 comments
Gronmor Mar 30, 2018 @ 2:17pm 
That's weird, really... Are you playing a 12-civilizations game? Because I guess it could happen in such a game...

In a standard (8-civilizations) game, the number of continents would be 2, sometimes 3. I never saw more than that...
Skidee Mar 30, 2018 @ 2:47pm 
yes it was a 12 civ game but normally in my other games its only 2 contients even with the 12 civs
Last edited by Skidee; Mar 30, 2018 @ 2:48pm
CloudSeeker Mar 31, 2018 @ 2:32am 
That looks like an awesome map. I wish I had that map.
Mr. Monday Mar 31, 2018 @ 9:39am 
You sure you didn't pick the Small Continents option?
Gronmor Mar 31, 2018 @ 10:13am 
Originally posted by Mr. Monday:
You sure you didn't pick the Small Continents option?

The guy edited his message to include a pic of the map. 'seems like a legit Continents map to me, despite the fact that, yes, the southern hemisphere is more island-oriented.

But yeah, for a 12-civilizations map, this map is maybe a little weird, but not at all impossible!
Damsteri Mar 31, 2018 @ 10:52am 
Yeah, perfectly legit continents map. Civ V mapscripts doesn't work so that they pick a number of continents and then create that many continents. It works by simulating tectonic plates[en.wikipedia.org] and result can vary especially if you change sea level value. Higher sea level might make more continents and lower sea level can combine continents... I once had tiny islands map where all civs were on one snake like continent, because low sea level setting combined all those tiny island to one continent.

All landmasses are divided to regions by number of civs in the landmass, so that each civ has its own region. In case a landmass has only one civ, then the landmass might be only one region and it's a bad thing. This can have significance, because each region has its own major luxury resource and a city state (if enough city states). A civ in a large continent alone might have only handful of luxury resources (region's major with many deposits and few other scattered single copies) and not many city states (maybe just that one) to make trade routes when compared to similar size continent that has multiple civs. Mapscripts are different, but this is how at least continents map script work, basic principle is usually same, each region has a civ, city state and their own luxury resource.
Skidee Mar 31, 2018 @ 11:37am 
I didnt mess with sea level I only selected the continents map
Last edited by Skidee; Mar 31, 2018 @ 11:37am
ralphtobybob Mar 31, 2018 @ 2:52pm 
Originally posted by Pandamansleep:
I'm in a map where there are five continents equal in size. Some Civs even have personal continents that they don't share with anyone

http://steamcommunity.com/sharedfiles/filedetails/?id=1347209823

The ocean size will affect things too. In one game, I had entire continent by myself. It had one of almost each resource, so I created cities at each location. My civ stayed hidden for almost 1000 years.

Then it all got ruined when my coastal city expanded only one tile into the ocean. The belligerent civ's territory expanded from an island my trireme couldn't reach, right up to my coastline.cutting me off. And of course, it attacked.
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Date Posted: Mar 30, 2018 @ 2:12pm
Posts: 8