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In a standard (8-civilizations) game, the number of continents would be 2, sometimes 3. I never saw more than that...
The guy edited his message to include a pic of the map. 'seems like a legit Continents map to me, despite the fact that, yes, the southern hemisphere is more island-oriented.
But yeah, for a 12-civilizations map, this map is maybe a little weird, but not at all impossible!
All landmasses are divided to regions by number of civs in the landmass, so that each civ has its own region. In case a landmass has only one civ, then the landmass might be only one region and it's a bad thing. This can have significance, because each region has its own major luxury resource and a city state (if enough city states). A civ in a large continent alone might have only handful of luxury resources (region's major with many deposits and few other scattered single copies) and not many city states (maybe just that one) to make trade routes when compared to similar size continent that has multiple civs. Mapscripts are different, but this is how at least continents map script work, basic principle is usually same, each region has a civ, city state and their own luxury resource.
The ocean size will affect things too. In one game, I had entire continent by myself. It had one of almost each resource, so I created cities at each location. My civ stayed hidden for almost 1000 years.
Then it all got ruined when my coastal city expanded only one tile into the ocean. The belligerent civ's territory expanded from an island my trireme couldn't reach, right up to my coastline.cutting me off. And of course, it attacked.