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Bhutan monitors its Gross National Happiness, rather than GNP, so they say.
Maybe OP should play Civ3? Not trying to be snotty, just ... These games change. They make a very deliberate effort to keep them evolving. I kind of remember reading about some 'rule of thirds', where for each new iteration, they keep about a third of the features/mechanics, discard a third, and modify a third (I think that's how it went). Also, that the stuff they add in expansion/DLC tends to become core feature in the next version. All of which made kind of unsettling reading when I heard about it, what with the odds of throwing away the parts I like and adding parts I don't. But I guess the idea is to keep things fresh, and make sure each version is a new experience. Maybe would be cool if they'd remaster older versions, so people who liked older mechanics could play with newer graphics and civs. IDK
Personally, most of my experience is with V, and I like it. Happiness didn't bite me too much at first, but when I tried different play styles (and hardest difficulties) it was a challenge. Annoying sometimes, 'good challenge' others.
"My city has a problem with flooding and crime, but I'm glad I don't live in that other country that, I'm told, has repression and lines to buy bread."
"My city is doing well, but the country is being led by a fascist demagogue who is ruining our standing in the world, and will poison my grandkids."
People can have feelings about their whole country, regardless of how their city is doing. Individual happiness is a thing, too, but the game is called Civilization.
Not really, timing mechanics are both restricting and freeing. Because any framework for game mechanics has upsides and downsides. "Because I said so." never even factours in. Arbitrary complaints about abstraction look really bad when talking about a game entirely built upon abstraction.
Also, I played Civ 3, in fact. I STARTED with civ 3. And guess what......the corruption mechanic and ICS and road spam was some of the most widely hated mechanics in the game. Which is why Civ 4 got different systems. But hey, I guess it's just easier to go. "But muh nostalgia glasses." when examing mechanics. There's nothing wrong with liking Civ 3. But the idea that Civ 3 didn't have mechanical flaws tied to the very mechanics being touted compared to latter games is suspect at best.
I do prefer some things about Civ V. The ambient music is usually worse in my eyes but the music for each nation is awesome and there's plenty of variety. I MUCH prefer the addition of archery units over them acting as melee units. I like that the default range is two tiles instead of one, (except for Gatling guns, Bazookas and Hand-Axes) for ranged units and foot units move two instead of one. I like the open borders agreement where only one side needs to allow open borders instead of demanding both sides like in Civ III. I like the tile improvement system. I like being able to walk through an opponent unit if there's space behind them.
In short, there are a lot of things about Civ V I enjoy and Civ III I don't. If Civ V was all terrible to me i WOULD be playing CIv III, but that game is problematic too. I'm here explaining some of my issues with Civ V after 2000 hours.
One of them is the social policies. Firstly, being dictated by culture count and not legislation (sorta makes sense, actually) is wonky and is political with half of them and DEFNINITELY with the ideologies. Normally, though, I'd say that's okay, except the culture cost scales with city count and I don't think that's right. There aught to be an option to toggle that off or a mod which disables that. I've looked, there is one and it doesn't work. For this I MUCH prefer the government system Civ III uses. Granted, social policies is a lot more unique with regards to culture emulation. I have already expressed how much more satisfying the sounds and sprites for Civ III are in other threads so I won't rant about that here. I think that having transport boats is a good thing and should be a thing still, but was replaced by embarkation. I think the city-based happiness system is better than the minigames of happiness and culture in Civ V.
My point is, Civ III Isn't perfect and I am not suggesting it is, but there are things about Civ V I think could be improved if they kept some, but not all, of the features found in Civ III.
The player is required to think how many cities you can found with the land available and how best to utilise the land without becoming unhappy. There lies the skill of a good player.
Then go play Civ 3 or Civ 4 with mods.
Download civ IV (it's easy to find it on the internet) and try Realism Invictus. Makes game much more of a simulation and less of an abstract math game.
I bet there is, Civ3 mods that exist in the workshop for Civ5. The real question is, can you find them. It might be hard, and much digging required, but I don't think the answer is a solid no. I think the answer is, if you search hard enough you will find what you are looking for, but it might take longer than most people have patience for.
I can't offer a solid solution, but I understand your frustration. My honest advice would be, maybe look up several youtube videos, and maybe look into and doing mods yourself. You might find your answers you are looking for by modding the game yourself. You might think it's hard doing mods, but there is so many tutorials available that with enough time, I can't see a reason why you woulndn't be successful.
Try it out and get back to us?
But for the purposes of your complaint, that may be moot - as happiness is largely local again (some global or regional elements as well).