Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This way you will come across China who actually has the great wall and if you're the US but Sweeden gets freedom first then you will still be able to make the Statue of Liberty due to your discount. I want it for historical accuracy, but not to guarentee it.
Feel free to make your own unbalanced, realistic game that no one will play.
Anyway, give China great wall, please.
Non-linear research doesn't sound very realistic. No nation in real life with a grasp of how to properly use uranium lacks any of the technologies that precede uranium use in game. And with only a few exceptions in the Information and Atomic eras in game, every nation in real life already knows all of the in game technologies (the ones that exist in real life anyway, nuclear fusion and nanotechnology are still theoretical.) Just because Nepal is land locked and doesn't have direct access to oceans doesn't mean they lack the ability properly navigate on the water, the constant flooding of their rivers probably gives some of their boaters more skill than people in more industrialized nations that can build massive ships.
If America can't build the Great Wall in your game, why is anyone going to play it? Why would anyone choose to play as Germany if they know they'll be forced by realism to lose two World Wars and then take a second seat to America afterward? Who would choose to play as England if they're allowed to come within inches of conquering the entire world, only to lose it all and face extinction at the hands of Germany? And who would choose to play as America if you don't even exist in the game until close to the end? Players who pick China get 5000 years of game to experience while players who choose America only gets 241 years of game?
Being confined to the restrictions of real life should never, ever be a consideration for a video game maker, or anyone that's creating any kind of fictional art. You want an essay, not a video game.
One thing about wonders that seems off to me is very few of them affect happiness. It would be more realistic if they all added to happiness,