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As to warmonger penalties, it doesn't matter much if you are going for a domination win.
You can play the "sit on your hands" approach for a cultural or science win, but I have had plenty of games where I run wild pushing for a domination win. Just go through the Honor tree, and later go for the Authority ideology.
My usual city conquering army is this: (NOTICE, you need to kill their army first)
- 4-5 ranged units or 2-3 siege units
- 1-2 melee units
- 1 Great General
- 1 Scout / Horseman (optional, spotter for siege units / observer)
This army size is good for every era, IF your units are not obsolete. You don't need more against the stupid AI, but it's totally a different thing against a human player.The attack plan
Some tips for early game city conquering
Example with Gandhi:
https://steamcommunity.com/sharedfiles/filedetails/?id=299046463
Total overkill, 4 unique swordsmen and 2 catapults, all 6 units (one didn't participate though) capable of inflicting major damage to the city at that point of the game. But that's the point, don't use weak or outdated units, they just eat all the space. Go with force, if you want to take a city.
I tend to use spearmen and composite bows to take cities.
Don't move a catapult into range unless there's a damaged but fortified melee unit for the city to shoot at. If all your units are at 100% health, the AI will target your catapult (as it should) Or you can move multiple catapults in at once, knowing that one probably will either have to retreat or take one shot and die. Catapults do so much damage to cities it can be worth sacrificing one.
Ballista(Rome), Siege Tower(Assyria) and Battering Ram(Huns) are all strong against cities.
Or you could do the Attila cheese, where you get your starting warrior upgraded from ruins then go one shot the first city you see with it. I had one game where I conquered two cities by turn 35 doing this.
https://steamcommunity.com/sharedfiles/filedetails/?id=456409557