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As we see in the 'Expansion' row, Shaka is omegaexpansive, Zulu are the most expansive civ in the game. Bismarck and Ashurbanipal are also quite expansive, a bit closer to the middle. Generally human players put more thought into their expansion and AI will more often just try to grab the land if it's free.
Not really. It depends on the particular game and the dififculty setting. I've played endless Prince level games where the AI couldn't be bothered to expand beyond 3 cities until mid to late game.
Also, it's mot a matter of 'statistics' (whatever that';s supposed to mean in this contect), but of parameters. And as far as I've been able to observe: a lot of randomness. E.g. for most games Napoleon just acts like a wuss, but there is the occasional game where he'll go crazy and have a conquering spree.
Zulus and Assyrians are mostly 'expansive' in the sense that they have an aggressive flavour. With enough rivals around they will go on the attack. If not, they will expand first. (Or not, because randomness.)
It's basically one of the reasons why in Civ 5 Prince level should not be equalled with 'standard'. Rather, King is.
You're right: the setting is called Difficulty Level.
AI was expanding most aggressively in vanilla version. AI just planted cities on a tight grid at minimum space between cities regardless of resources or terrain. AI was improved a lot in Gods&Kings expansion and was able to place cities more wisely. AI was very aggressive on G&K and was still quite expansive, but did the expansion better. AI is generally less aggressive and less expansive in BNW than in G&K and it seems that quite often they don't expand over 3-5 cities until mid/late game. AI actually can place cities much better in BNW than in previous versions and some are even worth capturing.