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Impis get a 25% bonus vs gunpowder units.GG i guess.
Also:zulu are often the most dominant civ early on if they get to win their first few wars.But if they fail they can usually not archieve anything for the whole rest of the game.
Once they have riflemen they can't build impis, new riflemen can't take the special promotions and upgraded riflemen lose the ranged first attack impis have.
Best solution is diplomacy. Get Shaka onside, keep your military up so he doesn't get ideas and he is one of the more trustworthy leaders.
I am not saying it is easy but it is not impossible, they are not just another civ and need particular attention.
In my game, they took city after city of the opposing AI with two impis and a trebuchet--no problems, even against resistance. Walled cities that were as large as 13 went down like flies. Opposing AI had no ability to deal with them. I agree with you completely. If the impi actually required iron, then that would go a long way toward fixing them.
Alexander of Greece is a much more fearsome leader for me, he made me totally lose some games. But i can't say he is "overpowered" or "not balanced", he is just unique and sometimes i can't play well enough to win.
I have had games where they are dead early. Not this time though. Your hostility is unnecessary.
Me:Give us 10 turns.
I made 3 Impis and 2 privates.
I destroyed Attila on Prince.