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Is that by using this editor? https://forums.civfanatics.com/threads/civ-5-save-editor.621741/
I may need to try that on a last night's save from this game. Thanks!
https://forums.civfanatics.com/threads/tuner-panel-change-game-options-victory-conditions.401194/#post-10121085
This works quite nicely and I have used it several times to change Victory conditions in game. Below is from his post on civfanatic.com
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Attached is a simple Tuner panel giving easy access to all the advanced options (e.g. "Quick Combat" or "Raging Barbarians") and victory conditions for a running game. It even includes the 4 "hidden" options which are marked invisible in the standard game. Obviously only some of them have impact, but since I was making a panel that would let me turn "Quick Combat" on/off at will I figured it wouldn't hurt to include everything else available.
Installation
Unzip the attached file and place in the "Debug" subdirectory of the Civ5 Program folder (which on my machine is "C:\Program Files\Steam\steamapps\common\sid meier's civilization v") alongside the .ltp files for all the other Tuner panels. Then from inside the Tuner, choose "Open Panel" and pick "Options.ltp". If you want to ensure that the Options panel always opens with the default panels, choose "Edit Project Panels" from the Admin menu and check it.
The first column contain checkboxes for all the standard visible options. Just uncheck anything you want to turn off and check anything you want to turn on. As noted in the intro, some will work better than others; for instance "Quick Combat" can be changed without issue but changing the "No Ancient Ruins" option doesn't have any effect on a running game since those are placed during map generation.
The second column has checkboxes for the 4 "hidden" options which aren't normally available on the setup screen. I have no idea how well they function but "Always War" and "Always Peace" both did pretty much what I expected in limited testing.
Also in the second column are checkboxes for the allowed victory conditions as well as an integer control for max number of turns. Again this was pretty minimally tested; one thing I did notice is that if you enable a previously-disabled condition the F8 Victory Progress screen doesn't seem to add an entry for that condition until you save and reload.
Distribution
Feel free to use, modify, and distribute this at will although I'd appreciate a link back to this thread so that any comments, suggestions, etc. find their way here.
(2nd reply, by hand method: "Here's my original answer ...")
Requires downloading a free hex editor.