Sid Meier's Civilization V

Sid Meier's Civilization V

View Stats:
zxcvbob Sep 20, 2017 @ 8:58am
I need to start disabling diplomatic victory
A big part of my strategy is taking over the world congress. I start out making very popular resolutions, like Worlds Fair, then as I accumulate city state allies I move on to hostile stuff like like world ideology, world religion, etc. Typically I go Tradition, Patronage (beeline Forbidden Palace), a mix of Rationalism and Commerce (often finish them both eventually), and Freedom.

But by doing that, I usually end up with enough votes to win the World Leader vote on about the 2nd time it comes up, just when the warmongering and tourism pressure is really getting interesting. I know I could just throw away some of my ballots, but then the 2nd place civ gets 2 more votes too.

I just won one this morning that way (Arabia, emperor level) just as I'm setting up to declare war on Rome and capture his coastal city with Prora -- then watch the Roman Empire collapse from the resulting unhappiness and from trying to fight all my city states. I can "just one more turn", but I wanted a culture victory. (I should send a great musician along to play a concert aboard a destroyer during the war)
Last edited by zxcvbob; Sep 20, 2017 @ 9:01am
< >
Showing 1-6 of 6 comments
Imhotep Sep 20, 2017 @ 9:36am 
Yep, diplomatic victory can be ridiculously easy and it was the first victory condition I started to disable.
Imhotep Sep 20, 2017 @ 10:18am 
Also, it is possible to turn off victory conditions in an active game through editing the save game file.
zxcvbob Sep 20, 2017 @ 11:20am 
Originally posted by Imhotep:
Also, it is possible to turn off victory conditions in an active game through editing the save game file.

Is that by using this editor? https://forums.civfanatics.com/threads/civ-5-save-editor.621741/

I may need to try that on a last night's save from this game. Thanks!
Billy Idle Sep 20, 2017 @ 11:30am 
Originally posted by Imhotep:
Also, it is possible to turn off victory conditions in an active game through editing the save game file.

https://forums.civfanatics.com/threads/tuner-panel-change-game-options-victory-conditions.401194/#post-10121085

This works quite nicely and I have used it several times to change Victory conditions in game. Below is from his post on civfanatic.com
--------------------------------------------------------------------------------------------------------------------------
Attached is a simple Tuner panel giving easy access to all the advanced options (e.g. "Quick Combat" or "Raging Barbarians") and victory conditions for a running game. It even includes the 4 "hidden" options which are marked invisible in the standard game. Obviously only some of them have impact, but since I was making a panel that would let me turn "Quick Combat" on/off at will I figured it wouldn't hurt to include everything else available.

Installation

Unzip the attached file and place in the "Debug" subdirectory of the Civ5 Program folder (which on my machine is "C:\Program Files\Steam\steamapps\common\sid meier's civilization v") alongside the .ltp files for all the other Tuner panels. Then from inside the Tuner, choose "Open Panel" and pick "Options.ltp". If you want to ensure that the Options panel always opens with the default panels, choose "Edit Project Panels" from the Admin menu and check it.


The first column contain checkboxes for all the standard visible options. Just uncheck anything you want to turn off and check anything you want to turn on. As noted in the intro, some will work better than others; for instance "Quick Combat" can be changed without issue but changing the "No Ancient Ruins" option doesn't have any effect on a running game since those are placed during map generation.

The second column has checkboxes for the 4 "hidden" options which aren't normally available on the setup screen. I have no idea how well they function but "Always War" and "Always Peace" both did pretty much what I expected in limited testing.

Also in the second column are checkboxes for the allowed victory conditions as well as an integer control for max number of turns. Again this was pretty minimally tested; one thing I did notice is that if you enable a previously-disabled condition the F8 Victory Progress screen doesn't seem to add an entry for that condition until you save and reload.

Distribution

Feel free to use, modify, and distribute this at will although I'd appreciate a link back to this thread so that any comments, suggestions, etc. find their way here.
Imhotep Sep 20, 2017 @ 11:40am 
I used the method described in this link: https://gaming.stackexchange.com/questions/73480/is-there-any-way-to-change-victory-conditions-with-the-game-already-started

(2nd reply, by hand method: "Here's my original answer ...")

Requires downloading a free hex editor.
Last edited by Imhotep; Sep 20, 2017 @ 11:42am
zxcvbob Sep 21, 2017 @ 1:05pm 
Editing the save file (I used this editor https://bmaupin.github.io/react-civ5save-editor/ ) worked great. There was still a world leader vote because that was already on the UN agenda, but it didn't really do anything. I had a nice little war with Rome (took 3 cities, got open borders in the peace deal) and won a culture victory a few turns later.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 20, 2017 @ 8:58am
Posts: 6