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No, not got one one in Damascus - that wasn't there till after NC, so only got a Lighthouse.
It belongs to Mecca though, and is 3.5 Tiles from Mecca, but 4 from Damascus.
I'm intrigued to understand why it's happened. I left the game there until later, but will decalre alone when I restart.
Only way I can think of checking this is to build a bazaar in Damascus. If you then get 2 citrus, you have the answer.
I will be doing that - after Library probably, or after Uni. I'll report back, should it appear then. May be the answer, but I'm thinking more likely not.
I can't work the tile. Maybe Bazaar only works for tiles you can work, but not what I'd expect the rule to be.
Edit
Actually, here it specifies 'Worked by the City' so maybe that is it.
The Arabians are one of the best trading nations in the game - not only because of trade routes that produce additional Gold (in vanilla and Gods & Kings) or their extended Caravan range (in Brave New World) - but also because they gain access relatively early on to the Bazaar, a terrific unique replacement for the ordinary Market. The Bazaar gives an additional copy of each luxury resource worked by the city, giving the Arabians much greater bargaining power, even in the early game. Combine this with the Commerce Social Policy tree to maximize land trade power.
http://civilization.wikia.com/wiki/Arabian_(Civ5)
That seems to be the case.
If you diddn't know though, you would expect it to replicare all the cities luxuries. I guess it could be abused with Great Generals if that were the case.
For example you won't get trade route resource diversity bonus from citrus for trade routes sent from Mecca, because Mecca doesn't have those those citrus.
It's same for all buildings that have requirements. To be able to build stable horses must be within 3 tiles and to build forge iron must be within 3 tiles. Also marble gives wonder bonus only if it's within 3 tiles radius.
One last thing:
city states CAN work tiles beyond the three tile radius... until a civ captures them. This is why you see city-state workers building farms and stuff outside the three radius. Use this knwoledge wisely.
I've played this game a lot, but I guess I'll still be learning stuff, when I've played it 10 x as much, especially when I play Civs that are relatively unknown to me - like Arabia.
Now about moves, and still being able to take 2 moves down a road, when you are showing Zero moves. I know this is a completely different topic, but often you get to have one move left, and don't know if you take it, can you still move out of bombard range. I just took a chance with a Camel Archer showing 1 action left. Took a shot, then showed zero left, but still was able to move 2 moves on a road(if I wanted - I wanted one). This applies mostly to fast units, like Keshiks and Camel Archers. I often waste shots, cos it says one - then when I move back, I still can move.
Camel Archer has 4 movement points. Let's assume you have researched Machinery, so the cost of movement from a road tile to a road tile is 0.333 movement points. Your Camel Archer starts from a tile next to a road.
I haven't played with standard UI for years, so I can't remember... It doesn't show fragments of movement points? I have been using Enhanced User Interface (EUI) mod[forums.civfanatics.com] for years. It shows movement points as decimal numbers, so you always know how much you have left.
I can see the UI mod has merit. Only played one game with a mod, then found I didn't get achievements, so didn't use again. That was info addict. Bit sad to care about Achievements I suppose.
:)
Oh, OK - I'll give it a go then.
Thanks.
Cheers guys:
http://steamcommunity.com/sharedfiles/filedetails/?id=1111145576
Mostly I'm liking it. A couple of gripes. I can't move things up and down production queue - only delete then add again.
Also hovering over a tile doesn't show what's there, so you can't tell if you finished a Farm or pasture so easy for example, or what kind of terrain it is.