Sid Meier's Civilization V

Sid Meier's Civilization V

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namresaw33 Jul 29, 2017 @ 9:32pm
How many cities is considered wide?
I usually do 3-5 and have been told that's tall. So what is the number of cities for wide empires?
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Showing 1-7 of 7 comments
[PBS]RustyFork Jul 30, 2017 @ 3:36am 
Depend on the map you are playing, i usually play on small and 4-5 cities is considerd wide empire.
The land your cities control is as important as the number of your cities imo.
Ryika Jul 30, 2017 @ 5:40am 
I'd say around 7+ is where wide starts, because that's where it starts making sense to pick up Liberty over Tradition, and that's where you really start running into the problems of wide-related strategies and have to play a certain way to circumvent these problems if you don't just want to lose out on efficiency.

Up to 5 cities is "tall", and 6 is that weird hybrid that produces more problems than it has benefits.

Of course there's no universal definition for these things, and people will have their own opinions.
Tasi Aug 6, 2017 @ 8:54am 
This is what I conssider "wide". Look at the minimap.

http://steamcommunity.com/sharedfiles/filedetails/?id=144913019
General Malaise (Banned) Aug 6, 2017 @ 9:33am 
I usually do 2 or 3, and then capture others. Keep the Capitals, and good or strategic Cities, and burn the rest. Am I going tall or wide?
To me, i'd consider wide to be 6-7 cities as wide.
4-5 is tall because you have 4 cities that get growth bonuses, have a free monument and aquaduct greatly helping their growth really quickly, and than you'd maybe have a 5th city settled away from the other 4 whose only purpose is to connect a strategic resource you don't have but need, like coal.
lukebaird84 Aug 6, 2017 @ 12:41pm 
Originally posted by TheFaithOfLeftismSucks:
I usually do 2 or 3, and then capture others. Keep the Capitals, and good or strategic Cities, and burn the rest. Am I going tall or wide?
Wide vs. Tall is more applicable for Science/Diplomatic/Cultural victory routes than Domination, but in a sense you could consider that tall because you're settling 2-3 core cities that support your victory progress.

I consider 4 to be tall. You get all the bonuses from tradition for those four cities and you send their populations to infinity.

5 is tall on standard+ maps, but your fifth city would be for either military reasons (such as a strong defensive base to protect your core cities from Montezuma) or for strategic resources like m3mxDDDD said.

6 cities can still very rarely be tall, but I would never recommend playing for a cultural victory with 6 cities. Oonce as Rome I played a "tall" strategy going for science victory with 6 cities because I was able to settle, after my original four cities, two more cities next to a mountain and river, so I considered those cities would be able to make themselves with time as powerful as my original four tradition cities. Sure enough, 100 turns later I had a truly tall six-city empire.

7+ is where you get to truly wide, which I find nice going for Diplomatic victory (city connections to infinity!) or, if you have lots of good spots to settle, for science.
Last edited by lukebaird84; Aug 6, 2017 @ 12:42pm
General Malaise (Banned) Aug 6, 2017 @ 1:15pm 
Originally posted by lukebaird84:
Originally posted by TheFaithOfLeftismSucks:
I usually do 2 or 3, and then capture others. Keep the Capitals, and good or strategic Cities, and burn the rest. Am I going tall or wide?
Wide vs. Tall is more applicable for Science/Diplomatic/Cultural victory routes than Domination, but in a sense you could consider that tall because you're settling 2-3 core cities that support your victory progress.

I consider 4 to be tall. You get all the bonuses from tradition for those four cities and you send their populations to infinity.

5 is tall on standard+ maps, but your fifth city would be for either military reasons (such as a strong defensive base to protect your core cities from Montezuma) or for strategic resources like m3mxDDDD said.

6 cities can still very rarely be tall, but I would never recommend playing for a cultural victory with 6 cities. Oonce as Rome I played a "tall" strategy going for science victory with 6 cities because I was able to settle, after my original four cities, two more cities next to a mountain and river, so I considered those cities would be able to make themselves with time as powerful as my original four tradition cities. Sure enough, 100 turns later I had a truly tall six-city empire.

7+ is where you get to truly wide, which I find nice going for Diplomatic victory (city connections to infinity!) or, if you have lots of good spots to settle, for science.


I suppose I go tall, but I don't know how to get really populalated Cities.

My current game, my Capital is 21 Pop in 1814. I've been feeding it since I first build a sea trade route near the begining, and bought a Hospital as soon as researched.

I'd say my average amount of cities is around 2.3. Definitately 2 more than 3. 3 in this game, but the third was a great location, and came after NC.

I suppose I'm tall, but not all that tall.

:)
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Date Posted: Jul 29, 2017 @ 9:32pm
Posts: 7