Sid Meier's Civilization V

Sid Meier's Civilization V

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Gonti Jan 14, 2017 @ 2:39am
Immersion and realism mods
Is there any set of mods that overhaul the game to be as close to reality as possible? I'd like to try a mod setup that does that.

If any of you suggest a modpack that includes "renewable energy" I wrote 800 words on why that mod is complete ♥♥♥♥♥♥♥♥ in its comments section. Wind and solar are unsustainable now, and are in the foreseeable future.

What would be cool if theres a mod that showcases stirling engines which actually are a good source of energy in colder climates
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Showing 1-14 of 14 comments
Washell Jan 14, 2017 @ 3:37am 
Originally posted by Rakdar:
I wrote 800 words on why that mod is complete ♥♥♥♥♥♥♥t in its comments section. Wind and solar are unsustainable now, and are in the foreseeable future.
Too bad your math is completely off. Your whole attitude also reeks of a bias against wind/solar power, twisting your perceptions and (sub)consciously skewing your math instead of maintaining an open mind.
Last edited by Washell; Jan 14, 2017 @ 4:05am
SamBC Jan 14, 2017 @ 11:17am 
The viability of renewable energy is not a subject for these boards, especially when it's clear there are people in a thread with such strong feelings about it.
Gonti Jan 14, 2017 @ 11:27am 
Originally posted by Washell:
Originally posted by Rakdar:
I wrote 800 words on why that mod is complete ♥♥♥♥♥♥♥t in its comments section. Wind and solar are unsustainable now, and are in the foreseeable future.
Too bad your math is completely off. Your whole attitude also reeks of a bias against wind/solar power, twisting your perceptions and (sub)consciously skewing your math instead of maintaining an open mind.

My Math is off? Why tell me where i went wrong when i used real world examples and compared the two, By all means show me where i went wrong i would love to revise and improve how i put that together. Oh and it doesnt matter where my biases lie here, since the only thing I'm discussing there was the facts and the math, And math gives zero ♥♥♥♥♥ about what you think.


Originally posted by SamBC:
The viability of renewable energy is not a subject for these boards, especially when it's clear there are people in a thread with such strong feelings about it.
As for you, I respectfully disagree. Since The goal of this is to find Realism mods for Civ 5, and people seem to think that the renewable energy mod is realistic, when it isn't, it is perfectly viable to explain why that particular mod is unrealistic. Whcih would disqualify it from the mod list im trying to build. So with that said Do either of you have any realism mods to suggest?
SalWithAnH Jan 14, 2017 @ 12:46pm 
If you can't find any to fit your vision you should be aware that Civilization 5 uses a relatively simple scripting language for the overwhelming majority of it's content. There are also video tutorials on YouTube and text-based ones on the wiki aimed to every skill level.

If you're willing to spend the energy typing hundreds of words about how someone else has done it wrong, why not make your own mod?
lukebaird84 Jan 14, 2017 @ 12:53pm 
^

I agree with you about solar & wind energy being not the best, but arguing about it here won't accomplish much.

No, I do not know of a mod that fits the description that you are looking for, although a mod like that does sound interesting.
Gonti Jan 14, 2017 @ 2:41pm 
Originally posted by ComradeKoolaid:
If you can't find any to fit your vision you should be aware that Civilization 5 uses a relatively simple scripting language for the overwhelming majority of it's content. There are also video tutorials on YouTube and text-based ones on the wiki aimed to every skill level.

If you're willing to spend the energy typing hundreds of words about how someone else has done it wrong, why not make your own mod?
I'm sure they exist, I just don't know where to look. And I'm fairly sure its much simpler to type out a detailed argument then to make a new mod from scratch. It actually isn't all that difficult to make a response. The problem wasn't the mod itself it is how it is advertised. As a realism mod, that i took issue with, one that is supposedly better then the nuclear plant. Sure you can make a mod that does that, I just think its a little disingenuous to title it as a realism mod when it isnt realistic. It'd be like if made a mod titled "Realistic Overhaul" And in it i put magic giant crabs dragons and other fantasy elements into it.



Originally posted by lukebaird84:
^

I agree with you about solar & wind energy being not the best, but arguing about it here won't accomplish much.

No, I do not know of a mod that fits the description that you are looking for, although a mod like that does sound interesting.

Shame, Well let me know if you do find any.
SamBC Jan 14, 2017 @ 2:51pm 
Please note that publicly arguing with moderation is not allowed.
Washell Jan 14, 2017 @ 3:10pm 
Originally posted by Rakdar:
My Math is off? Why tell me where i went wrong
Adair wind farm outputs 174,800 kW, which you decided to turn into 174,800 kW per day and than brought down to a laughable 7.something kWh which led you to 1.5 million more power for Fort Calhoun. You seriously messed up calculating Adair's output. And you didn't need to, there are two very simple numbers:
Adair output[www.thewindpower.net]: 174,800 kW or 174.8 mW
Fort Calhoun output[en.wikipedia.org]: 484,000 kW or 484 mW

So instead of Fort Calhoun producing 1.5 million times more electricity, it "only" produces 2.7 times more electricity. Coupled with renewable energy mods idea of tying wind and solar together, it's within reason to have it replace a nuclear plant. Especially with "future tech" in energy transmission and storage.

There are still issues of baseline loads vs peaks in demands in the real world, but both nuclear and wind/solar come off looking poorly present day.

Edit: to be fair, the math was correct, you just plugged in the wrong number at the start.
Last edited by Washell; Jan 14, 2017 @ 3:25pm
SamBC Jan 14, 2017 @ 3:25pm 
Originally posted by Washell:
Originally posted by Rakdar:
My Math is off? Why tell me where i went wrong
Adair wind farm outputs 174,800 kW, which you decided to turn into 174,800 kW per day and than brought down to a laughable 7.something kWh which led you to 1.5 million more power for Fort Calhoun. You seriously messed up calculating Adair's output. And you didn't need to, there are two very simple numbers:
Adair output[www.thewindpower.net]: 174,800 kW or 174.8 mW
Fort Calhoun output[en.wikipedia.org]: 484,000 kW or 484 mW

So instead of Fort Calhoun producing 1.5 million times more electricity, it "only" produces 2.7 times more electricity. Coupled with renewable energy mods idea of tying wind and solar together, it's within reason to have it replace a nuclear plant. Especially with "future tech" in energy transmission and storage.

There are still issues of baseline loads vs peaks in demands in the real world, but both nuclear and wind/solar come off looking poorly present day.
When I said that viability of renewable power is not a subject for this forum, that applies to both sides of the argument. Stop.
AfArSeMoN Jan 15, 2017 @ 1:31am 
So can op delete this post now?
lukebaird84 Jan 15, 2017 @ 3:00pm 
Or, we could just ignore it :)
SamBC Jan 16, 2017 @ 5:52am 
Originally posted by Rakdar:
Originally posted by AfArSeMoN:
So can op delete this post now?
No. the original intent is still there, if people find realistic mods post them here, and if they disagree that renewable energy is an unrealistic mod, by all means try to prove me wrong.
Yup, that's why the thread is still here. Also replying in order to preserve this content as the post being quoted got caught up in something that needed deleting.
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Date Posted: Jan 14, 2017 @ 2:39am
Posts: 14