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This is such a fun combo - Polynesia on Archipelago.
As England, I would say my Cities are often not as large as others. It may also be risky, if you were against humans. The AI doesn't have much idea how to take Cities from the sea(or anywhere else for that matter).
You can still get food from the sea, and you will often start near multple crab or pearls. Whales seem fairly rare though.
Give it a go, it's a lot of fun. The cash from Trade routes is phenominal too. I'm 300 gold per turn in my currrent Polynesia game.
:)
I aim for coastal cities, rather than avoid them.
You can also make a float to conquer other coastal cities. If the enemy is the IA, pretty easy.
Maybe it's because I prefer to play tall that I hate coast so much. Even with the extra gold from cargo ships I still get more gold from land cities because they grow much bigger and faster. Also the barbarians are 10x more annoying at sea, one ship can appear and make all your sea tiles unworkable. Last game as japan I must have sunk around 30 ships before turn 100. They was annoying the hell out of me plundering my trade routes and slowed me down a lot.
Honolulu had no sea resources, but did have some land ones.
I've played nearly all my games as England, on Continent maps, so this was a massive change.
I recommend it.
:)
http://steamcommunity.com/sharedfiles/filedetails/?id=838755552
For the sea view...
edit: And England rule the sea. Even more so with a great lighthouse wonder.
Yep. Opening Exploration policy tree also gives +1 Range, +1 Sight.
A Nuclear Sub can see 5 tiles in any direction(think that means it can see 78 tiles), and move 10. You can rule the ocean, and know everything that moves with less than 20. .
A Missile Cruiser can move 11 tiles, with both those!
Also building a lighthouse ASAP helps with both growth and production. Not to mention that there is a pantheon that grants a production bonus for coastal luxuries like clams, crabs and whales as well as fish. Getting a lighthouse helps get your city up off the ground quicker.
Your capital usually always gets the most trade income, and sea trade routes are just way more lucrative.
I didn't even know a river gave à 50% increase to all trade routes...
Yup. You can make 6 or 7 GPT on an ocean city on a river in the classical era. It's an ideal starting location if you going for a diplomatic victory.