Sid Meier's Civilization V

Sid Meier's Civilization V

İstatistiklere Bak:
Most devastating unique unit in the game:
My vote goes to Arabian Camel Archers.

Played most of my games as England. Just trying out a few different civs. Looking down the list of unique units, there's loads of them that are simply rubbish. Tried China last go, their unique bowmen were good(but their 2 shots aren't Logistics, so you still need to earn that promotion to take it forward - unlike Lonbows that keep Range when uprgraded)

England gets two awesome ones, but the Camel archers are much more devastating than Longbows. Not only do they have a more powerful attack(21 opposed to 17), they can move 4 spaces, and move after attack. Doesn't matter that they don't have the range of the Longbow - they just step in, take their shot, and step back out again.

I got attacked by Poland, repelled him fairly easy, just as I was building these things for the first time. I went after him with 4, thinking I'd need a few more to take cities. They were so fast at leveling them, I had to rush a Pikeman up to capture it. Just awesome.

Firghting Siam next, I killed so many of his Elephant Warriors, I felt sorry for him.

Devinitely give these a go again, they're just too powerful

One odd thing about them. They upgrade to Cavalry. It still shows all your now useless ranged promotions. I'll soon find out, but hoping Logistics and March are still effective(they show as there).

Just imagine when they're Giant Death Robots, with 2 attacks, heal every turn, and can move after the attacks!
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İlk olarak Everything tarafından gönderildi:
Wrong best unit in the game is Impi.
But they're fun.
I have a different choice... My choice may surprise some, the choice is the Huns' Horse Archer. They are just two techs away from the start (because the Huns get free animal husbandry) and they get a free shock promotion, so it's easy to get logistics/range (with help of Honor policies).

They are very powerful when you get both logistics and range, which wouldn't take much time. Then they can move one tile (on flat land), shoot twice with range of three and move back one tile. So, a group of promoted Horse Archers can kill anything from 4 tiles away and get away with it. Only thing to fight against them (used by human) is using Horseman/Knight.

Downside is that they are glass cannons, so any unit at the medieval era can kill them at first hit and they need a spotter, I prefer Horseman with Sentry promotion, it can be used to conquer cities too. Battering Rams are nice, but they are way too slow and can't act as a spotter, so optimum strategy is to have combined spotter/city conquerer.

On my last game with the Huns I conquered all 7 enemy civs in just 128 turns, using only four Horse Archers and two Battering Rams. I was too fast and didn't have time to get some Horsemen, so I continued with my Battering Rams to the end. By the end my Horse Archers were super killers, having Logistics, Range, March and Cover promotions.They would been nice Knights if I would have needed to upgrade them. Btw, that was an Immortal level game.

Keshiks and Camel Archers are better units, but... with Horse Archers you can win the game before those are even available.
En son Damsteri tarafından düzenlendi; 4 Şub 2017 @ 9:13
İlk olarak Damsteri tarafından gönderildi:
I have a different choice... My choice may surprise some, the choice is the Huns' Horse Archer. They are just two techs away from the start (because the Huns get free animal husbandry) and they get a free shock promotion, so it's easy to get logistics/range (with help of Honor policies).

They are very powerful when you get both logistics and range, which wouldn't take much time. Then they can move one tile (on flat land), shoot twice with range of three and move back one tile. So, a group of promoted Horse Archers can kill anything from 4 tiles away and get away with it. Only thing to fight against them (used by human) is using Horseman/Knight.

Downside is that they are glass cannons, so any unit at the medieval era can kill them at first hit and they need a spotter, I prefer Horseman with Sentry promotion, it can be used to conquer cities too. Battering Rams are nice, but they are way too slow and can't act as a spotter, so optimum strategy is to have combined spotter/city conquerer.

On my last game with the Huns I conquered all 7 enemy civs in just 128 turns, using only four Horse Archers and two Battering Rams. I was too fast and didn't have time to get some Horsemen, so I continued with my Battering Rams to the end. By the end my Horse Archers were super killers, having Logistics, Range, March and Cover promotions.They would been nice Knights if I would have needed to upgrade them. Btw, that was an Immortal level game.

Keshiks and Camel Archers are better units, but... with Horse Archers you can win the game before those are even available.


Good call. Look forward to giving them a go. I guess they come out with 2 promotions with Barracks? Range not so important when you got the manoevarabilty, so I'd for Logistics first.
When I play the Huns, when HA's and rams are about to go obsolete I build a bunch of them. By then I have an armory, and I can give the HA's March right out of the gate. Those make awesome knights. And the rams get upgraded to trebuchets with Cover II.
Yar all things considered I prefer Huns over Mongolia. The early horses and extra hammer is sexy and none of this waiting around until medieval crap.
İlk olarak stevethebarbarian tarafından gönderildi:
Good call. Look forward to giving them a go. I guess they come out with 2 promotions with Barracks? Range not so important when you got the manoevarabilty, so I'd for Logistics first.
Yes, Barracks gives them the second promotion and is must have. Then you have Shock I and II immediately and can go shooting barbs for Shock III. They will get either Logistics or Range in their first or second real battle.

I go often 50/50 with those promotions, two HA's with each one if I have my usual four ranged units in my army. Logistics gives two attacks and hence more xp per turn, helping getting Range faster, but... HA's are very fragile, so they can't go directly against cities with garrison, especially against composite bowmen. Quite often there is no room to go back-and-forth with logistics (bad terrain) and avoid city/CB fire doing so, making 3 range HA's really good and can save your day. Anyway, it doesn't take very long time that every HA in the main army has both of those promotions.
İlk olarak stevethebarbarian tarafından gönderildi:
İlk olarak ✬Orxan ✬ tarafından gönderildi:


what are you talking about chinese bowman are too op.once they especially upgrade them to machineguns they shoot twice GG

Pretty sure this is wrong. I played as China in my last game. I don't think they did have 2 shots when they were upgraded. You have to take a Logistics promotion to keep the 2 shots(Longbows do keep Range).

Obviously, having 2 shots - they will get promoted quicker.. My 6 to 8 Longbows usually have Logistics promotion before I upgrade them to Gatlins, and they take a more defensive role.

Chu-ko-nu keep the two shots forever, just as Longbowmen keep their bonus range forever. It means they're the only civs that usually have a use for gatlings--the Chinese ones probably have the bonus range by now, as well.
İlk olarak Damsteri tarafından gönderildi:
HA's are very fragile, so they can't go directly against cities with garrison, especially against composite bowmen. Quite often there is no room to go back-and-forth with logistics (bad terrain) and avoid city/CB fire doing so, making 3 range HA's really good and can save your day. Anyway, it doesn't take very long time that every HA in the main army has both of those promotions.

As a side note, this is one reason Keshik's are so brilliant--5 movement means you can maneuver in any terrain. It is a shame the mongols are otherwise lackluster... I enjoy their scenario, though.
İlk olarak Soteria tarafından gönderildi:
İlk olarak stevethebarbarian tarafından gönderildi:

Pretty sure this is wrong. I played as China in my last game. I don't think they did have 2 shots when they were upgraded. You have to take a Logistics promotion to keep the 2 shots(Longbows do keep Range).

Obviously, having 2 shots - they will get promoted quicker.. My 6 to 8 Longbows usually have Logistics promotion before I upgrade them to Gatlins, and they take a more defensive role.

Chu-ko-nu keep the two shots forever, just as Longbowmen keep their bonus range forever. It means they're the only civs that usually have a use for gatlings--the Chinese ones probably have the bonus range by now, as well.


I'll have to check this out next time. I had little use for them in the game I played after I took the small continent I was on. I can't say for certain they lost the 2 shots on promotion. I can say for certain, that Logistics was offered as a promotion - which would seem pointless, if they were keeping their 2 shots. Unlike Longbows, where Range shows the same as Range promotion - the 2 shots do not show as the Logistics promotion(obviously, or it wouldn't be offered).
İlk olarak stevethebarbarian tarafından gönderildi:
İlk olarak Soteria tarafından gönderildi:

Chu-ko-nu keep the two shots forever, just as Longbowmen keep their bonus range forever. It means they're the only civs that usually have a use for gatlings--the Chinese ones probably have the bonus range by now, as well.


I'll have to check this out next time. I had little use for them in the game I played after I took the small continent I was on. I can't say for certain they lost the 2 shots on promotion. I can say for certain, that Logistics was offered as a promotion - which would seem pointless, if they were keeping their 2 shots. Unlike Longbows, where Range shows the same as Range promotion - the 2 shots do not show as the Logistics promotion(obviously, or it wouldn't be offered).

Yes, you can uselessly select logistics. But almost every special unit keeps all its abilities when upgraded. Destroyers can capture ships if upgraded from privateers, and Great War Infantry heal when killing enemy units if upgraded from Jaguar Warriors.

Impi are a bit of an exception, losing their spear throw but keeping any earned special promotions. I think part of it is that they techically replace pikemen but upgrade to riflemen.
Well, all the obvious ones have so far been accounted for, so I'll mention a few favorites of mine, starting with the Persian Immortal - they heal faster outside friendly territory and keep this when upgraded. Persia is perhaps my favorite civ to play as a warmonger, because they're very different from the Huns, the Zulu, England, Arabia and Mongolia with regards to social policies, and they have a great UB, adding to your happiness. The UA is very powerful, if you can get the perpetual golden age rolling.

The Danish Berserker UU is quite strong (21 combat strength and 3 movement points), but map dependent and needs ranged back-up - getting Steel tech units at Metal Casting and trebs to go with them on a maritime map is quite fun.

Byzantium's two UUs aren't super strong, but you get them very early on and can thus get a ton of experience, before you have to upgrade them - and if you are among the first to get a religion, you can design a very powerful path towards a domination victory. No matter the difficulty level, it involves having a very high faith output which is quite situational, but when it happens, it's hilarious to play as Theodora.
Polynesia - yes, I'm not joking - is also fun to warmonger as on a water map, 'cause all their units can cross oceans from the start, and thus it's the only civ that can make deep sea use of triremes and galleasses. Combine this with the power of the Great Lighthouse, the Honour and later on Exploration social policy trees - well, your opponents are looking at tough times.

Morocco's Berber Cavalry is quite nasty on the Sandstorm map; Sweden's Carolean starts with the March promotion; Austria's Hussars have 5 movement points and a flanking bonus; Russia's Cossacks deal death to wounded units; the American Minutemen ignore terrain penalties and have +1 sight, and Korea's Turtle Ships are ridiculous when used on the offence.

Oh, with regards to the Danes I forgot to mention: it's the only civ which has two UU's where the early one gets promoted to the later - the problem is that the Norwegian Ski Infantry (Rifling tech) has 2 movement points and a very niche promotional use in snow and tundra, so depending on your Berserker promotion path you might end up losing a movement point - hence, to make the most of the Danes, play them on the Ice Age or Tilted Axis map, but other water maps are still viable options.

Finally - if you aren't already doing it - I will recommend playing this game on Epic game pace, because you'll have your UU for a longer period of time before having to upgrade them. IMO, it makes the game experience more satisfying ...
I know I keep tossing this unit out in some other threads, and regulars might notice, but whatever.

Poland's Winged Hussars. Heavy Charge is a nasty skill when you promote the Hussar all the way up to the Helicopter Gunship. With Blitz/Logistics, March/Repair, and extended firing range you can have an 8-move, 3-shot (5 range) anti-GDR unit that can shove enemies all the way back to their own territory while pillaging everything on the way. I've cleared entire continents with 3 Hussar Gunships and a GDR on deity.
This thread has been extremely interesting.


Thanks for all the comments, I will try most - if not all of these . Pretty sure my favourite will always be England though.

Having played almost exclusively as England since I started playing 6 months ago, I'm enjoying trying out a few other Civs.
İlk olarak stevethebarbarian tarafından gönderildi:
This thread has been extremely interesting.


Thanks for all the comments, I will try most - if not all of these . Pretty sure my favourite will always be England though.

Having played almost exclusively as England since I started playing 6 months ago, I'm enjoying trying out a few other Civs.
Impi is best unit in game no contest.
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67 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 3 Şub 2017 @ 10:19
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