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Where as Mongolia gets a meh city-state bonus and a khan which is useful but nothing to support empire infrastructure.
Logistics and March work on upgrade, and March in particular is awesome on cavalry units. I'm pretty sure they don't stack with Blitz and Repair so don't waste upgrades on those when you get tanks.
With units like those, even Civilization, the game, can be easily roleplayed...
And if you really want to fully enjoy it:
http://steamcommunity.com/sharedfiles/filedetails/?id=85949525
If you're really lucky, a militaristic CS will give you a knight or elephant.
And Assyria should be mentioned. Their siege towers can level a city in 1 turn if you bring a couple archers/composite Bowman and 2 siege towers. Personally I find them to be much better than Mongolian battering rams.
And as far as traditional melee units the Kris Swordsman and the Impi are some of the best. Unique promotions are always nice.
They both replace the knight. You're correct that keshiks are slightly weaker, but being faster, earning exp 50% faster, and producing generals more quickly I think more than makes up for it--especially since Khans also have 5 movement and heal neighboring units.
It's a tough call. I've looked up Keshiks(never tried them). I don't think they are better on paper. Their attack is 16, as opposed to 21. For that they get 1 more movement(5 instead of 4).
What makes them interesting is gaining promotions 50% quicker, so get to Logistics sooner.
Both good, and I'll probably try them next.
I suppose best Unique Unit for me, is the one that allows me to take cities in The Medieval Era. All these would do that. I've had great success with Longbows, but Camel Archers were better in this regard.
Pretty sure this is wrong. I played as China in my last game. I don't think they did have 2 shots when they were upgraded. You have to take a Logistics promotion to keep the 2 shots(Longbows do keep Range).
Obviously, having 2 shots - they will get promoted quicker.. My 6 to 8 Longbows usually have Logistics promotion before I upgrade them to Gatlins, and they take a more defensive role.
Yeah they are weaker, but both will start to pale going into industrial with stronger enemy cities and great war infantry. So for exploiting their window of effectiveness, keshik has a slight edge. Faster promo's means getting the op upgrades as quickly as possible and the +1 move makes it much easier to move in, shoot, and move out in terrain where there are hills/jungles. The khan general further reduces any downtime.
All together, keshiks have the potential to start sweeping up the map at a much quicker pace.
The reason I say "on paper" is conquering is only half the equation. Mongolia has nothing to support conquest, so this faster map sweeping doesn't mean much if you are drowning in unhappiness, have no gold, etc. Arabia has some very powerful empire bonuses which do support.
On a side note, there is a potentially odd strategy with Civs like Monglia which don't actually involve taking/keeping cities. The ultimate offense is also a great defense. You can play a relatively peaceful game with them and if you start near aggressive neighbors, you can repel any attacks with ease, raze border cities, etc. Then after your aggressive neighbors are significantly weakened with low investment on your part, you can continue your "peaceful" game.