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Me and friend had problems with melee so we had to adapt a bit. I went wizard and its SO much smoother play now.
Cant force everything, sometimes adapt.
Or git gud! :D
For sure, if it were was as simple as playing poorly I'd be all on board, I was actually slightly disappointed that the magic staffs in Mistlands weren't all that useful. Our problem isn't so much the strategy as much as nothing we do actually matters because the on-screen visuals are so disparate from the actual latency-driven mechanics. We can use bows or magic to mitigate some of that because they don't need the precision timing that parrying does, but the core problem is still the same - the game's performance makes it impossible to play effectively in a large (4 person) group.
Maybe we'll try having one person with a tower shield + 3 frost staves (and a side protection staff), that might be viable.
A core game mechanic isn't *working*, "just avoid that mechanic then" is not a solution.
for the parry, note also that the new enemys have 4 attacks, 2 normal and 2 with feint. it makes it harder to anticipate the parry. I really liked it, they should make it to older enemys as well
Parry & counter is core to Valheim, even in ranged combat. If that's broken what's left to play isn't Valheim.
I mentioned it briefly above, we spent quite some time testing solo, in duos, and all together. Alone, dodging and parrying were mostly reliable (even with the feints that I agree were a fun addition). As we added more people that reliability dropped significantly. Notably having multiple people on the server wasn't really an issue, it was having multiple in the zone that caused the breakdown. That's not particularly new, just so much worse in this biome compared to previous.
This is the primary failure of the developers. When you select a difficulty level for a game, you shouldn't have to change it later. "Normal" should continue to be "normal" all the way through the game.
What you're describing has been an issue with the game since launch and has every little to do with the map or the content. It's your ISP and the network coding for multiplayer. After you've played solo and someone joins sometimes the network coding gets funky. I'm not an expert, but it seems like latency is off by a half second or so.
Have everyone log out and restart the server. That should fix it. If not, if you just wait awhile that also sometimes fixes it.