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What does scale is the HP and damage of the enemies, rather than the damage you take. If you get smacked in the face by an enemy, I guess it's all the same, but if you cause damage to yourself (like falling or stepping in a fire) I don't think it scales.
I assume the player stagger effect is caused by amount of damage you take.
I have also seen some odd things in terms of my damage seeming to change for no reason even in solo worlds. For example there are times when axing a tree and enemy at the same time will alter my tree cutting damage for a while. Not always though, seems inconsistent and seems to go away either after a time has passed or if I portal.
Well the game is in EA so I am sure there are lots of little things like this that will get fixed over time.